MICROSOFT HAS CONFIRMED that it has ceased production of its motion-sensing Kinect peripheral, with the firm shifting its focus to HoloLens instead.
Kinect creator Alex Kipman and Xbox general manager Matthew Lapsen told Fast Company this week that the company is bringing production of the peripheral to an end.
They said that while Microsoft will continue to support Kinect for customers on Xbox, it will produce no more units when retailers sell out of their existing stocks. Fast Co notes that ongoing developer tools remain unclear.
Oddly enough, the decision comes amid rumours that Apple struggling with production of the iPhone X's Face ID sensor, which uses similar technology to the Microsoft peripheral.
Although its declining popularity is likely to blame for Kinect's newly-founded end of life status, Microsoft hasn't elaborated much on its decision to kill off the once-popular peripheral.
However, Golan Levin, director of the Studio for Creative Inquiry at CMU, told Fast Co that: "Someone has made the decision that there aren't enough games being sold that use it and it's a shame.
"This is one of those times I'm sad to hear that a tool which is used for so many different applications, and is so ubiquitous, and has served crucially as a platform for so much creative experimentation, cultural progress, and secondary innovation, in so many different fields, isn't supporting their core business."
Kinect, first known as 'Project Natal', made its debut in 2010 and was touted by Microsoft as the next revolution in gaming. Taking tips from the Nintendo's Wiimotes, the technology was able to track players' movements in order to allow for more interactive gameplay on the Xbox 360, which proved particularly popular for dance and fitness-based titles.
Microsoft's first-gen Kinect is said to have sold 35 million units since it made its debut seven years ago, but popularity for the peripheral soon waned, despite the firm's efforts to try and improve the sensor in the Xbox One.
Lapsen said: "When we introduced Xbox One, we designed it to have the best experience with the Kinect. That was our goal with the Xbox One launch. And like all product launches, you monitor that over time, you learn and adjust."
Moving forward, it looks as if Microsoft staffers who worked on Kinect have shifted their focus to HoloLens, which Kipman describes as being a natural step up from Kinect.
The 'mixed reality' headset went on sale to developers and businesses last year, although with pricing ranging between £2,719 and £4,529, it's a lot more expensive than Microsoft's £100 Xbox add-on.
Back in January, Microsoft told INQ that the firm had only sold "thousands" of HoloLens headsets since it went on sale three months earlier in November. µ
Social network suffers yet another privacy Zuck-up
It's the gateway device into a world of AI development
'Glass Enterprise Edition 2' is coming, for some reason
Monetisation lures Google to cherry-pick from its sibling