EXPECT PRODUCTIVITY at the INQUIRER to take a dive in December after Nintendo announced that Super Mario is coming to the iPhone.
Nintendo joined Apple on stage at the iPhone 7 launch on Wednesday and, while the firm's new smartphone had few surprises in store, nobody saw this announcement coming.
Super Mario Run will arrive on the iPhone and iPad in December. Nintendo has promised that an Android version is in the works, but iOS users will get first dibs on the Mario-themed endless runner.
Legendary designer Shigeru Miyamoto, creator of many of Nintendo's most famous characters, including Mario, took to the stage at Apple's San Fran launch and showed off the game in all its glory.
Super Mario Run for iOS, which has been designed so that you can play it with one hand and, er, do other stuff at the same time, is split into three modes: a standard endless runner mode where you collect coins; a competitive mode called Toad Rally where you can challenge the play data of other people’s completed course; and a Mario Maker-style mode where you can create your own Mushroom Kingdom using coins collected during the first two modes.
The game adopts the same side-scrolling 3D visuals as Nintendo’s newer Super Mario Bros games, and the goal is to grab as many coins as possible and reach the flagpole before time runs out.
"For the past 30 years, every time Mario has encountered a new platform he has evolved and continued running towards a new goal. And now, Mario is running towards his next goal: iPhone," said Miyamoto.
Nintendo will charge a set fee for Super Mario Run, rather than annoying players with in-app purchases. A portion of the game will be available for free, but the full experience will come at a set price.
As if that wasn't enough to ruin your productivity, Super Mario stickers will be available for the new iMessage app in iOS 10. µ
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