The vest itself plugs into a USB port and has a little air pump that plugs into AC power. When it is not functioning it is transparent, you don't really realize it is there. Then you take a hit in the the quake-like game they demoed, you feel a force in the right location, not much, just a little push, but you know it is there.
There are eight locations, four front, four back, enough to let you know where things are coming from. You can also simulate G-forces and other things not directly related to a single hit. The technology was originally developed for telemedicine so it has a range of uses.
TN would not comment on much other than a November release date. No platforms were named, no devs were outed, not much of anything direct. Because it is USB, it could be adapted to nearly everything on the market with little problem.
The ForceWear vest was a neat gizmo. If they can keep the price reasonable and have a few good games, this has a chance of becoming a useful gaming accessory. Think about this and a Wii, flailing about with a Wiimote while taking hits, it could be fun. µ
Firm also debuts the 'world's first' 15in convertible Chromebook
Redmond's boss wants Microsoft to use Azure to connect all the globe's IoT stuff
Machine also boasts an XPS-rivalling 87.6 per cent screen-to-body ratio
Diane Abbot denies involvement in counting