Leaked specs via Max Console and further discussion from Spong give us a very good understanding of what's going to appear in our Wii. Below is a synopsis of the information given to the news sites by the various industry insiders.
- Superscalar microprocessor with six execution units (floating-point unit, branching unit, system register unit, load/store unit, two integer units)
- Operating speed of 729 MHz
- Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
- 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
- Onboard 256-kilobyte 2-way set-associative L2 integrated cache
- Supports three L2 cache fetch modes: 32, 64, and 128-Byte
- DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
- Write-gather buffer for writing graphics command lists to the graphics chip
GPU (Hollywood )
- Operating speed of 243 MHz
- 3 megabytes of embedded graphics memory
- 24 megabytes of internal main memory
- Internal main memory operates at 486 MHz
- Maximum bandwidth between GPU and main memory: 3.9 gigabytes per second
- The GPU of the Wii is identical to the GC's but it is on average 1.5X faster
- 64megabytes of GDDR3 external main memory
- Internal non-removable 512MB flash memory used as storage for game save data and downloadable content
- The following interfaces are included with the Wii: SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (analogue only)
- Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. The maximum read speed is the equivalent of a 6 speed DVD
We don't have enough faces or palms
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