THE USER INTERFACE is arguably one of the most deceptively complex elements in design and coding. For a consumer device especially, the sheer range of potential users the designer has to bear in mind - from your granny to Bill Gates - is huge.
But that's no reason for some of the user interface atrocities that tech buyers are regularly assaulted with.
Obviously, we've left off microwave ovens and video recorders (ask your parents) from our entirely partial rundown in order to focus on, more or less, proper tech. But if we've left off some especially ghastly UI horrors you think should be included, or been a trifle unfair to some we have, feel free to flame away below the line.
10. Apple Watch
The advent of mobile phones and, especially, smartphones meant that nobody needed to strap an expensive capsule of precision Swiss engineering to their wrist, just to be able to tell the time.
So when Apple launched the Apple Watch it seemed something of a retrograde step: it didn't offer much that was either new or compelling, except the opportunity to show off to other people how much money you've got to waste on pointless electronics.
After all, when Apple introduced the iPhone in 2007, it genuinely solved the problem of the confusing and fiddly user interfaces that had plagued smartphones since the very first Nokia Communicators were released.
But the Apple Watch simply offers yet another fiddly and confusing operating system, with a fiddly and confusing universe of little icons for big, fat fingers to juggle with (and ageing eyes to strain over). It's very much the Sinclair digital watch for the 2010s (but at more than ten times the price).
Indeed, as far as we're concerned, until it's as good as the watches Captain Kirk used to use on Star Trek we're gonna hold off.
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He who controls the Animoji, rules the Animoji
Ha ha ha, hee hee hee, Will Cooke from Ubuntu had a chat with we
POKE no more. Oh wait, that was 30 years ago