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Titanfall beta hands-on review

Respawn might revive the stagnant FPS market with mech-based action
Mon Feb 17 2014, 17:05

THE HYPE SURROUNDING Respawn Entertainment's explosive soldier mech collision Titanfall hit fever pitch over the weekend with some PC and many Xbox One gamers given the chance to play the multiplayer demo beta for the first time. With two maps and three game modes, the firm founded by former Infinity Ward staffers claims the beta is only the tip of the iceberg.

Titanfall is multiplayer only, so there will be no single player campaign. At a recommended retail price of £54.99 for Xbox One and £44.99 for PC on Origin, the experience will have to be top-notch.

The INQUIRER logged many many hours of Titanfall PC gaming time over the weekend, so we're fairly well placed to offer our initial thoughts on how the game plays, how it feels and, most importantly, how big the explosions are.

Titanfall beta big explosion

In a typical Attrition team deathmatch game, you'll initially be placed in the shoes of a highly manoeuvrable soldier, known as a Pilot, equipped with exceptional athleticism and jetpacks to boot. This means they're able to scale three-storey buildings in a matter of seconds and traverse the map in the most direct, run and jump way possible. This makes even small maps feel much bigger, and ground level much more dangerous. If you take one piece of advice away from this piece, make it this - stay up high.

Accompanying you and your five human controlled teammates are a selection of expendable minions that act as little more than cannon fodder to fill out the battlefield. While having AI characters in the game might feel a little impure for some of the hardcore first person shooter (FPS) crowd, they do add a little spice to the game, and earn you points when you kill them.

Titanfall beta jumpkick

The gunplay will feel familiar to Call of Duty veterans, which isn't a bad thing. Weapons are challenging to use, which combined with the sheer speed of the Pilots, means that long-range gun battles are very tense affairs. Close quarters battles are somewhat more ungainly and often turn into jump-kicking matches that don't feel particularly skillful. They're bloody fun, though.


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