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Call of Duty: Black Ops 2 review

Tue Nov 27 2012, 17:52
Call of Duty Black Ops 2 soldier

Sadly though, despite these positive additions, Black Ops 2's multiplayer world still remains inaccessible to new players. It's no secret that Call of Duty has one of the most hardcore gaming communities of any franchise. Like Starcraft 2, League of Legends and many other games, Black Ops 2's online community is unashamedly elite, with things like cash prize tournaments and day-long LAN parties being commonplace.

This means that the online community on Black Ops 2 is in general very skilled. This wouldn't be a problem were it not for the fact that Treyarch has not fixed its core matchmaking dynamics. Like previous Call of Duty titles Black Ops 2's multiplayer mode measures players' skills using a level system. Starting out at level one you raise your rank by completing matches, getting kills and scoring in objective based games. The problem is that Black Ops 2 doesn't do a great job of matching you up with similarly skilled players.

Call of Duty Black Ops 2 boom

In our first foray into Black Ops 2's Team Deathmatch as a level one character, we found ourselves up against a level 20, 24, 40 and even 50 level character. Suffice to say we got owned, or "P3ned" as they say in Call of Duty L33t speak.

The saddest part is that Treyarch has tried and failed to address this problem with its League Play mode. Similar to a clan system, League Mode lets you create teams with friends and play matches with every gun, item, perk and attachment option unlocked right from the start. The mode looks to match you with similarly skilled teams by making you play a few placement games to gauge your skill.

While its heart is in the right place, we're not a fan of League mode as it forces you to forgo the character building dynamics of the main multiplayer regime and assumes you have enough friends regularly playing Black Ops 2 to make a team. For us we'd have liked to see similar matchmaking features in the main multiplayer venue.

 

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