Sadly though, while we can't sing Black Ops 2's campaign mode's praises enough, we did still find a number of flaws with its multiplayer offering. Despite a number of notable additions, Black Ops 2's competitive multiplayer mode isn't a marked departure from previous Call of Duty titles' online offerings.
This isn't to say that Treyarch hasn't tried to update Black Ops 2's multiplayer mode. In fact it has added a number of nice touches like a Pick 10 mechanic to its loadout system and new score based reward system. Pick 10 means that instead of having to create a loadout based on the preset rules of the game - one primary weapon, one secondary, grenade type, attachment, perks - you can now create a truly custom arsenal that lets you pick as many items as you want from each category.
The mechanic does this by allocating each item a "points" value. Creating a loadout, players are granted 10 points that they can use to load whatever they want. This means you can create a truly custom loadout designed to match your online playing style.
The Score Streaks system replaces the previously seen Kill Streak system. The change means that you no longer receive in-game rewards, like airstrikes and radar, for getting a kill streak. Instead in Black Ops 2 the rewards are handed out for scoring a set number of points in a row. This is a particularly nice change when playing the objective based modes as it offers an actual incentive to try to accomplish the mission goal.
This ends previous Call of Duty games' tendency to reward hardcore statistics junkies, who had developed an unwelcome habit of using objective matches as a quick and easy way to improve their Kill/Death ratio statistic by picking off gamers actually looking to play the mission. When it comes to actual online multiplayer modes, Black Ops 2 boasts all the classic options seen in previous Call of Duty games, including Team Deathmatch, Capture the Flag and Search and Destroy.
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