Product LG Optimus 3D
Specifications Texas Instruments 1GHz 'Tri-dual' processor, 512MB RAM, 8GB storage, Android 2.2, 4.3-inch WVGA touchscreen, dual 5MP rear cameras, 68x128x12mm, 168g
Price £415 SIM free
YOU CAN TRY to ignore it, but 3D technology is all around us now. It's here in laptops, TVs, monitors, games consoles and now, it seems the smartphone is no exception. Courtesy of LG we have the UK's first 3D display-equipped phone, and it's glasses-free.
Out of its box the handset looks and feels top quality. We like the fact that the phone has different styling to the Optimus 2X with a larger screen that, as you'd expect, takes up a vast amount of the front of the phone. It's finished off at the top and bottom with a slick dark brushed aluminium look.
It's a similar story on the back with matte black plastic and a brushed aluminium looking strip that surrounds the cameras, this time in a lighter sliver finish. The phone is a bit of a beast at 168g and 11.9mm thick, so you'll know it's in your pocket when carrying it around. It's also bigger than most other phones at 68x128mm.
LG has given the architecture of the phone the name 'Tri-dual' because it's dual-core, dual-channel and dual-memory. The processor is a Texas Instruments 1GHz OMAP4 rather than LG's normal choice of a Qualcomm chip.
This is supposed to make the phone generally faster to use and open apps quicker. It seems to work and the phone didn't struggle in any way. It is one of the most responsive handsets we've seen. The processor is accompanied by 512MB of RAM and a decent 8GB of internal storage that can be expanded with the microSD card slot.
Wow factor is something the Optimus 3D has in abundance. It has wowed almost everyone we've shown it to, so you're guaranteed to impress your friends, family and colleagues with it.
We were extremely impressed with the 3D effect, which is a level above what the Nintendo 3DS offers. This is partly due to its larger 4.3in size and 480x800 resolution.
The screen and the 3D effect are both stunning, with the only issue being the 'sweet spot' viewing point which requires you to hold the phone in a very specific way to view the 3D effect properly. We found this 'sweet spot' to be less of a problem than Nintendo's and you soon get used to where to hold the phone.
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