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Nintendo 3DS hands-on review

3D if you sit still
Mon Mar 21 2011, 16:54

THE NINTENDO 3DS is a great little gaming console when you get used to it, but you can forget about using the 3D on the move.

The INQUIRER had a very quick demo of the Nintendo 3DS at the Cebit trade show in Hannover, Germany earlier in March, but we've had one sent in for a more in-depth look at the world's first glasses-less 3D console. The unit that arrived at the office was still not a fully finished and working model, so features such as the web browser and Street Pass were unavailable, and there was no stylus. But we did manage to play some games and test it for basic functionality.


We were sent a selection of demo 3D titles that will be available for the console including Super Street Fighter IV, Pro Evolution Soccer 2011 (PES2011), Pilot Wings Resort, and Nintendogs and Cats. The game play and 3D effect varied across the titles.

While the 3D effect is impressive and quite crisp on the 3.53-inch upper screen, gaming is an unusual experience that, at times, can be disorientating and takes some getting used to. The 360-degree rotating camera in PES2011 is particularly hard to get used to, changing its angle almost constantly. Slower paced games such as Pilot Wings Resort are much easier to cope with in terms of the 3D, though in this particular title pixilation is a massive issue.


Super Street Fighter IV is just as much fun as it's always been and it's even better in 3D. The new over-the-shoulder camera option takes a bit of getting used to though. 

The circular analogue control pad, with its smooth action, is a welcome addition for those who dislike the traditional D-pad, although that is still an option. It provides a much higher level of control for games that demand it.

Long periods of play on the console didn't leave us with a headache but the screen does take some getting used to, causing some eye strain. The greatest thing about the console is the 3D effect slider on the right hand side, which we found meant that the 3D effect could easily be adjusted to suit different people's eyesight.


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