This was the plan. Nvidia launched the Geforce 8800 GTS with 320MB of memory on Monday at 500MHz core clock speed and 1600MHz memory. This is how the reference cards are clocked. Gainward wanted to squeeze out some more performance and announced the Gainward GeForce 8800GTS 320MB GDDR3 GS, "BP8800GTS-320M-GS-TV-DD", with 560MHz core clock and 1760MHz memory clock.
Gainward Geforce 8800GTS 320MB at 560/1760MHz
The company is using 1.1 ns memory so the memory clock was not the issue. It can also support the cards at these speeds and it says that overclocking up to more than 560MHz can just increase the number returned to manufacturer. The card looks the same as Geforce 8800 GTS 640MB, at least with the cooler on. Once you strip away the cooler you can see the BIG G80 chip with 10 memory modules. The Geforce 8800 GTS 640MB has twelve chips. The cards can overclock even more we would not recommend going crazy on overclocking, as the card might die on you.
The red cooler dominates the card design and the card itself has two DVIs, Svideo out and a 3x2 PCIe power cable plug. The box includes a TV-out cable with HDTV support, a PCIe power cable, and two DVI dongles. The package also includes Power DVD 5 and a driver CD. Unfortunately there are no games in the bundle and we think that putting one in the box might be a great idea.
The rest of the specification applies to all G80 cards and includes super fast graphics.
Gainward Geforce 8800GTS 320MB GDDR3 GS boxed
Benchmarketing
We used:
Intel Core 2 Extreme E6800, 2x 2.93GHz, 266MHz FSB, 4MB Cache
Corsair Dominator TWIN2X1024-8500 at 5-5-5-15 at 1066 MHz
Seagate Barracuda 7200.9 400GB SATA NCQ hard drive
Akasa EVO AK 922 Blue Athlon 64/X2/FX cooler and Intel CPU's
Silverstone DA750W modular PSU
| Composite Figures 3Dmark 03 |
3DMark 03
|
Game2
|
Game3
|
Game4
|
| Gainward 8800GTS 550/1760MHz 320MB |
26591
|
200.1
|
157.9
|
163.8
|
| Gainward 8800GTS 550/1760MHz 640MB |
27345
|
208.9
|
165.0
|
164.7
|
| ? | ? | ? | ? | ? |
| Composite Figures 3Dmark 03 |
Single Texturinng
|
Multi Textur.
|
Vertex Shader
|
Pixel Shader 2.0
|
| Gainward 8800GTS 550/1760MHz 320MB |
5366.1
|
12507.4
|
98.5
|
452.8
|
| Gainward 8800GTS 550/1760MHz 640MB |
5368.8
|
12512.4
|
98.4
|
456.4
|
| ? | ? | ? | ? | ? |
| Composite Figures 3Dmark 05 |
3DMark 05
|
Game1
|
Game2
|
Game3
|
| Gainward 8800GTS 550/1760MHz 320MB |
15641
|
63.4
|
46.2
|
83.7
|
| Gainward 8800GTS 550/1760MHz 640MB |
15722
|
63.4
|
46.5
|
84.4
|
| ? | ? | ? | ? | ? |
| Composite Figures 3Dmark 05 |
Single Texturinng
|
Multi Textur.
|
Pixel Shader
|
VS/VS
|
| Gainward 8800GTS 550/1760MHz 320MB |
5417.6
|
12517.5
|
394.7
|
130.9/101.8
|
| Gainward 8800GTS 550/1760MHz 640MB |
5419.2
|
12476.0
|
396.3
|
131.0/101.8
|
| ? | ? | ? | ? | ? |
| Composite Figures 3Dmark 06 |
3DMark 06
|
? | ? | |
| Gainward 8800GTS 550/1760MHz 320MB |
8980
|
? | ? | ? |
| Gainward 8800GTS 550/1760MHz 640MB |
9060
|
? | ? | ? |
| ? | ? | ? | ? | ? |
| SM2.0 Test |
Score
|
GT1
|
GT2
|
|
| Gainward 8800GTS 550/1760MHz 320MB |
3875
|
31.682
|
32.899
|
? |
| Gainward 8800GTS 550/1760MHz 640MB |
3923
|
32.189
|
33.202
|
? |
| ? | ? | ? | ? | ? |
| HDR/SM3.0 Test |
Score
|
HDR1
|
HDR2
|
|
| Gainward 8800GTS 550/1760MHz 320MB |
3898
|
35.397
|
42.564
|
? |
| Gainward 8800GTS 550/1760MHz 640MB |
3935
|
35.679
|
45.562
|
? |
| ? | ? | ? | ? | ? |
| CPU Test |
Score
|
CPU1
|
CPU2
|
|
| Gainward 8800GTS 550/1760MHz 320MB |
2513
|
0.803
|
1.259
|
? |
| Gainward 8800GTS 550/1760MHz 640MB |
2515
|
0.806
|
1.257
|
? |
| ? | ? | ? | ? | ? |
| Quake 4 |
1024x768
|
1280x960
|
1600x1200
|
2048x1536
|
| Gainward 8800GTS 550/1760MHz 320MB |
167.1
|
159.0
|
143.4
|
109.4
|
| Gainward 8800GTS 550/1760MHz 640MB |
167.2
|
160.4
|
143.8
|
109.8
|
| ? | ? | ? | ? | ? |
| Quake 4 High Quality FSAA 4X + Aniso 16X |
1024x768
|
1280x960
|
1600x1200
|
2048x1536
|
| Gainward 8800GTS 550/1760MHz 320MB |
154.8
|
128.2
|
104.5
|
71.6
|
| Gainward 8800GTS 550/1760MHz 640MB |
153.9
|
130.2
|
105.2
|
72.7
|
| ? | ? | ? | ? | ? |
| FEAR |
1024x768
|
1280x1024
|
1600x1200
|
2048x1536
|
| Gainward 8800GTS 550/1760MHz 320MB |
168
|
137
|
109
|
73
|
| Gainward 8800GTS 550/1760MHz 640MB |
166
|
139
|
109
|
75
|
| ? | ? | ? | ? | ? |
| FEAR High Quality FSAA 4X + Aniso 16X |
1024x768
|
1280x1024
|
1600x1200
|
2048x1536
|
| Gainward 8800GTS 550/1760MHz 320MB |
119
|
78
|
46
|
28
|
| Gainward 8800GTS 550/1760MHz 640MB |
121
|
86
|
62
|
38
|
We decided to compare the 640MB version against the 320MB one to show you if 50+ for more memory pays off. Both tested cards were Gainward's own clocked at 550/1760MHz. And more memory sure pays off in 3Dmark03. The card with 640MB memory is some 700 marks faster but, when it comes to the synthetic part of the benchmarks, the cards perform almost identically. In 3Dmark05 the card with more memory is less than 100 marks faster - not much to write home about.
Then we went for 3Dmark06 and again we saw 80 marks difference. That's how much the 640MB card is faster. We are talking about less than one per cent difference between the cards 0.89 per cent to be precise. The 640MB version wins in Shader model 2.0 test and HDR/Shader model 3.0 while the CPU scores are identical.
In Quake 4 without the effects on, the cards performed almost the same. You could see the difference between 0.4 and 1.4 FPS again below the magical one per cent. Even in Quake 4 with 4X FSAA and 16X Aniso, the difference remains the same - less than one percent. The 320MB Geforce 8800GTS GDDR3 Golden sample can surely keep up here.
FEAR runs some two frames per second faster in the game without the effects on. This time it's slightly above one percent. But when you turn FSAA 4X and Aniso 16X you can see the difference. It starts with a three FPS difference and ends at as many as sixteen. This time we are talking about a 34 per cent difference. So we found the card's weak spot, high resolutions with FSAA and Aniso turned on.
In Short
Gainward's card is fast. It can keep up with 640MB bigger and more expensive brother clocked at same clocks.It
beats the reference card at 50 extra cost. The 320MB card becomes breathless above 1600x1200 and 4X FSAA and 16X Aniso
on but only in some high demanding games such as FEAR or Oblivion. You can assume that this might happen in future
games.
If you are playing at 1280x1024 this might be the perfect card for you, at least for the time being. ?
The Good
Fast
DirectX 10 support
Overclocked
The Bad
No Game bundle
Breathless at high resolutions with FSAA and Aniso on
The Ugly
Nvidia lack of WHQL driver