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AMD teams with Crytek to bring native Mantle API to Cryengine

Encourages PC games developers to code for AMD APUs and GPUs
Thu Mar 20 2014, 12:34
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CHIP DESIGNER AMD has partnered with video game developer Crytek, the creator of the popular gaming titles Far Cry and Crysis, to add native Mantle graphics API support to its Cryengine game engine.

The partnership is intended to encourage game developers to accelerate development of PC games using AMD APUs and GPUs.

AMD's Mantle API will provide Cryengine licensees with gaming technology focused on the "closer to the metal" vision that AMD is promoting.

"By integrating AMD's new Mantle API, Cryengine will gain a dimension of 'lower level' hardware access that enables efficiency, performance and hardware control," said Crytek founder, CEO and president Cevat Yerli.

Mantle is AMD's answer to Microsoft's Directx 11. It works by streamlining communications between the CPU and GPU, alleviating communication bottlenecks and making more efficient use of PC hardware. With Mantle, AMD is offering to replace Microsoft's graphics interface with drivers that provide direct access to GPU features and performance.


AMD explained, "Mantle also assists game developers in bringing games to life on multiple platforms by leveraging the commonalities between GCN powered PCs and consoles for a simple game development process."

AMD said it will provide games like Battlefield 4 with "the ability to speak the native language of the Graphics Core Next architecture, presenting a deeper level of hardware optimisation".

For example, AMD claimed that in Battlefield 4, an AMD A10-7700K processor with an AMD Radeon R9 290X GPU running at HD 1080p resolution on "ultra settings" should see a 41 percent improvement in performance with Mantle.

AMD unveiled its first Mantle powered generation of Hawaii graphics cards with the Radeon R9 and R7 series GPU cores last September. µ


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