SOFTWARE HOUSE Microsoft will show off its long-awaited DirectX 12 at the Game Developers Conference (GDC) 2014 in San Francisco later this month.
The Redmond company teased the unveiling of its new graphics applications programming interface (API) in a tweet from its Directx 12 account, but remained rather tightlipped regarding any specific details apart from the announcement date of 20 March, when it would give us a closer look.
It seems from the invitation that Intel, Nvidia and Qualcomm will also be involved in the announcement.
Although Microsoft did not reveal much on its website, the GDC schedule for the Directx 12 event hints that we can expect lower level access to hardware in Directx 12, perhaps a little similar to AMD's Mantle API.
"For nearly 20 years, Directx has been the platform used by game developers to create the fastest, most visually impressive games on the planet," the GDC schedule description reads.
"However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console."
Having low-level access to hardware like #mce_temp_url# Mantle offers lets games like Battlefield 4 talk directly to a system's GPU, thus cutting some of the workload associated with Directx and enabling it to work at a lower level.
The last major version, Directx 11, was released in 2009, so it's been some time since users have seen an update. µ