REDMOND GAMES TOWN CRIER, Major Nelson has revealed how much time gamers have spent on Xbox Online in the last year.
Nelson was posting about Xbox Live, the paid for access system to multiplayer action and teenage shouting, and how your friends list will work on the new Xbox One.
While that is interesting, the number of hours spent playing games online on the Microsoft Xbox 360 is eyebrow raising. Nelson claimed that it is more time than people spend playing on the free to play online Sony Playstation 3 (PS3).
"First, we want to thank you for choosing and for spending more time with us. In the last 12 months, we delivered more than 20 billion hours of gaming and entertainment on Xbox, over 17 [percent] growth over the previous year," he said.
"We're proud and humbled to be the top online gaming service - according to NPD's August 2013 Online Gaming report, close to 50 [percent] more online console gamers use the Xbox 360 for playing online than the Playstation 3."
The numbers were not broken down, so we cannot say how much of this time was spent playing games or watching content through streamers like Blinkbox, Crackle and Netflix.
Nelson said that he will release more information about Live this week, calling it a "Week of Xbox Live".
Kicking this off, he told us that the Xbox One will let people have as many as 1,000 friends, and they will be able to follow other players.
Nelson said that this means that you will be able to stay on top of clips, achievements and other things put out by other gamers.
Friends and followers have different settings and you can choose what information you impart to either.
"A great driver in 'Forza Motorsport 5', for example, could have a huge group of thousands or even millions of followers all tracking their performance in-game," said Rob Lehew, Xbox Live programme manager.
"Those followers can have this driver on their personal leaderboard so that they can constantly keep track of how they stack-up, and they can potentially connect online with the driver to get into a race with him."
Friends will be able to work together towards common goals, and Nelson said that games could set a weekend target of achieving a goal.
"As a nod to our stellar community, many challenges require a community to work together towards a common goal. Imagine, for example, a game releases a weekend objective that requires players to cumulatively secure an objective 'X' number of times in a three day period," said Nelson.
"And every person who participates and helps build towards the challenge's goals unlocks that Achievement and earns its reward." µ
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