THE LINUX SOFTWARE ENVIRONMENT needs its own smash game title just like the Xbox had Halo, said DICE creative director Lars Gustavsson.
Gustavsson, who was behind titles like Battlefield, said that as soon as one game becomes a hit on Linux then the industry will never look back.
At present though, as he told Polygon, the time is not quite right for him and his company. He's not ruling it out though, and this means that you might get to see Battlefield on Linux one day.
"We strongly want to get into Linux for a reason. It took Halo for the first Xbox to kick off and go crazy - usually, it takes one killer app or game and then people are more than willing [to adopt it] - it is not hard to get your hands on Linux, for example, it only takes one game that motivates you to go there," he told Polygon.
"I think, even then, customers are getting more and more convenient, so you really need to convince them how can they marry it into their daily lives and make an integral part of their lives."
Indie games, he added, are probably best placed to work on Linux and its users and he reckoned that developers could be sure of some limited successes.
He said, "With indie, for a long time, it seemed that it was only AAA title that will survive and then the explosion came with mobile and indie games. So I'm really happy to see that has swung back to where people say 'Well, will AAA titles survive? Are they mammoths that don't know that they are dead yet?'"
"So, to me, I think that the possibilities are many and I think indies can build for Linux even though we don't have [an] enormous audience." µ
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