CROWDFUNDED KICKSTARTER sword game Clang is now just a part-time project, despite having raised $500,000 for development.
The game project promoted by author Neal Stephenson did well on Kickstarter and easily raised its half million dollar target.
It has however, easily spent it too, according to a post on the crowdfunding website and will now only be worked on during evenings and weekends.
"We've hit the pause button on further Clang development while we get the financing situation sorted out. We stretched the Kickstarter money farther than we had expected to, but securing the next round, along with constructing improvised shelters and hoarding beans, has to be our top priority for now. We hope we'll be able to make an announcement on that front soon," said the project in an update.
"The current generation of consoles is coming to the end of its life cycle. Rather than invest in innovative new titles, the still-surviving publishers tend to keep their heads down, grinding out sequels and extensions to well-worn AAA franchises."
Faced with this market the project has had to throw in the towel. Its post says that there is a perceived risk with development, particularly for games that require a special peripheral, that Clang cannot overcome.
"To a game publisher crouched in a fetal position under a blanket, Clang seems extra worrisome because it is coupled to a new hardware controller. Not that you can't play it with mouse and keyboard - you can - but we've been clear from the beginning that the swordfighting problem can't really be solved without new hardware," it added.
"Coupling the success of Clang to concurrent developments in hardware adds an additional element of perceived risk that is off-putting to the small number of people who are still willing to even consider funding games."
The game is not dead, but it is not particularly sprightly. "We are working on Clang as an 'evenings and weekends' project until such time as we get funding for a more commercial style reboot. Paradoxically, we feel better about the future of Clang now than we did when the clock was ticking down. Then, we were feeling under pressure to make decisions that might not have been in the project's best long-term interests," it added.
"Now that the pressure is relieved, however, we can operate more calmly and look for ways to set this thing up in a sustainable way." µ
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