KEEN TO REDIRECT ATTENTION away from everything it's doing that isn't working out, Microsoft is publicising that it has given its Xbox One games console a minor GPU tweak.
The firm revealed its plans in an Xbox podcast and a conversation between Microsoft corporate VP Marc Whitten and Larry Hryb, who is otherwise known as Major Nelson.
Whitten did not mention the Sony Playstation 4 (PS4), but with both consoles planned for releases in November, comparing specifications must be a topic of conversation at Redmond.
Whitten said that Xbox One developers now have development kits, and console development is moving forward.
"Since E3, an example is that we've dropped in what we internally call our mono driver. It's our graphics driver that is 100 percent optimised for the Xbox One hardware. You start with the base DX driver, and then you take out all parts that don't look like Xbox One and you add in everything that really optimises that experience," said Whitten.
"This is the time where we've gone from the theory of how the hardware works - what do we think the yield is going to look like, what is the thermal envelope, how do things come together - to really having them in our hands. That's the time where you start tweaking the knobs."
According to Whitten the Xbox One GPU clock speed has already benefitted from this, and Microsoft has ramped that up from 800MHz to 853Mhz. He joked that this would give it an extra 53Mhz, but added that the company is getting close to the final "performance envelope". Whoopee. µ
Will it work on Songs for the Deaf?
What took so long?
Leaked display panel 'confirms' curved edge screen and iris scanner