GAMES FIRM Electronic Arts (EA) has issued the third main update for its Simcity reboot, patching a range of problems.
The game has been blighted on the PC ever since its launch. On its first day people struggled to get online and play it, and ever since then it has caused and courted controversy wherever it has been mentioned.
It is trying to get its city back in line, and the latest update, Simcity 3.0 has a full page worth of improvements to talk about.
One boost that will no doubt please virtual developers is the fix for a bug that would let buildings be built on top of one another. Another deals with its sewerage. "Sewage will now take a more direct route to regional sewage plant instead of throughout the city," EA said.
The update shows how involved the game really is, and offers an eye into why its players were so frustrated.
It is a catalogue of fixes that includes such things as where you can build university walkways, how trucks turn round, and what happens when a car is blocking another's path.
It sounds a lot like a utopia. "Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter," described one fix.
"Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic," added another. µ
Plus the cost of ambition as moonshots eat into the coffers
Spoiler alert: it's probably VeriSign
Did we say cuts off? We meant traps them inside their own home