The Inquirer-Home

Simcity update fixes virtual congestion problems

EA is dealing with a different kind of traffic situation
Wed Mar 20 2013, 16:09
sim-city-image

RECENT INVESTOR IN SERVERS Electronic Arts has released an update for its Simcity game that fixes a number of traffic issues.

Update 1.7 offers a couple of traffic fixes, which are listed as follows: "Tuned traffic congestion and fixed some intersection traffic issues. Emergency Vehicles will drive in empty lanes to get around traffic at intersections. Emergency and Delivery vehicles get priority over regular traffic when leaving garage."

If you can get online and play the game and that has been bothering you, then this is your lucky day.

Other fixes include performance improvements for systems with low specifications, which will be good news for some, and the fact that all units and buildings can now be demolished using the bulldoze tool. Also new, but seemingly business as usual for Simcity, a new server came online in Asia last night.

The opening of Simcity has been plagued with problems. At launch loyal customers complained about problems getting online, and players' complaints have gone on and on.

Yesterday, CEO John Riccitiello said that he will step down on 30 March. No one mentioned the Simcity word in the official EA statements, but we think that the timing cannot have been a coincidence.

"EA is an outstanding company with creative and talented employees, and it has been an honor to serve as the company's CEO. I am proud of what we have accomplished together, and after six years I feel it is the right time for me pass the baton and let new leadership take the company into its next phase of innovation and growth," said Riccitiello.

"I remain very optimistic about EA's future - there is a world class team driving the company's transition to the next generation of game consoles."

March 2013 will not go down as a month to remember cheerfully in the EA calendar. The launch of Simcity was blighted, and Amazon, where it was drawing one star reviews, was forced to pull digital copies off of its shelves.

Since the launch of Simcity the firm has been in apology and adding servers frenzy mode in a bid to cope with online demand for Simcity, its multiplayer city builder.

The March horribilis has extended to other EA games as well, and also yesterday, security research firm Revuln said that EA's game Origin had a bug that turned into a nasty little attack situation.

EA has said it is investigating the matter, "Our team is constantly investigating hypotheticals like this one as we continually update our security infrastructure," said an EA spokesperson.

Whatever the problems with Simcity, EA has reckoned it sold over one million copies of the game in its first two weeks, making it the biggest Simcity launch of all time. µ

 

Share this:

blog comments powered by Disqus
Advertisement
Subscribe to INQ newsletters

Sign up for INQbot – a weekly roundup of the best from the INQ

Advertisement
INQ Poll

Heartbleed bug discovered in OpenSSL

Have you reacted to Heartbleed?