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Nvidia announces Kepler based cloud rendering service

Games to all devices
Wed May 16 2012, 12:36
nvidia-sli

CHIP DESIGNER Nvidia has introduced its Geforce Grid cloud rendering service to stream games to devices.

Nvidia announced its K10 GPGPU accelerator board yesterday and didn't waste time in showing how its technology can be used. The firm announced its Geforce Grid cloud rendering service to stream games to devices that might lack suitable graphics hardware to render high quality games.

According to Nvidia its cloud rendering farm will be using its Kepler based Tesla GPGPU accelerators, though the company didn't say if it will be the Tesla K10 launched yesterday or its upcoming Tesla K20, the latter of which targets double-precision floating point performance. Nevertheless, it will be interesting to see if Nvidia's Geforce Grid render cluster appears in next month's Top 500 supercomputer list.

Nvidia is following the lead of Onlive and said its service will provide high visual quality to its 'gaming-as-a-service' customers, suggesting that Nvidia isn't going to go up against Onlive itself but will flog compute power to games publishers. The firm said its cloud rendering service will support Android and IOS devices along with internet televisions.

Nvidia could find its cloud being used for far more than just games if firms start to exploit the performance gains afforded by GPGPUs in video encoding. Nvidia is edging farther away from its traditional desktop GPUs, which thanks to the slow decline of PC gaming have decreasing market potential, and into lucrative high volume markets such as system-on-chip parts and cloud services. µ

 

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