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Adobe will release Flash Player 11 and Air 3 in October

Goes from video to video games
Wed Sep 21 2011, 12:00

SOFTWARE DEVELOPER Adobe has announced that it will launch Flash Player 11 and Air 3 in October, at roughly the same time as Apple's Iphone 5 is expected to tip up.

Adobe's proprietary Flash Player and Air have been viewed as systems that are on the way out thanks to HTML5. However Adobe has forged ahead using Air as a way of getting pseudo-Flash applications on Apple's IOS devices, and with Flash Player 11 it touts improved hardware accelerated graphics.

Adobe Flash Player 11's and Air 3's hardware acceleration engine, called Stage 3D, is being touted by the firm as having 1,000 times faster rendering than Flash Player 10. This has led the firm to claim that Flash programmers can now create console quality games with the ability to animate millions of on-screen objects.

To show off, Adobe has some pretty impressive Flash 11 demonstrations, but of wider interest will be the fact that Flash Player 11 will natively support 64-bit browsers in Linux, Mac OS X and Windows. Until now 64-bit support was very limited, with the firm itself saying, "Flash Player [10] does not run in most 64-bit browsers."

While companies like Apple and Microsoft promise a future free of third-party plugins such as Adobe's Flash Player for web browsing, Adobe on the other hand sees the software as a way of pushing games onto mobile devices. The majority of Adobe's presentation was on games development rather than video playback, perhaps a hint about where the firm is heading with its Flash Player software.

Adobe's Flash Player and Air software might be proprietary nastiness but the fact is that Flash is still a significant part of the web, and Adobe is pushing it as an easier way of developing games in order to keep it relevant in an HTML5 world. µ

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Comments
vacum over air

another adobe product to avoid like plague, a backdoor to the system that they find themselves locked out of (while trying to stay relevant in the market).
flash, i'd let it die quietly, still a necessary evil but hopefully not for long. this 1000x faster statistics refer to 1000x faster equipment - another way adobe keeps their math simple.

posted by : joed, 22 September 2011 Complain about this comment
AIR deployment = multiple platforms at once

"proprietary nastiness" is going a bit far I think.

AIR apps can be written once and deployed to iOS, Android, Windows & OSX devices with minimal tweaks.

To me proprietary nastiness is being forced to write an app that will only ever run on one platform. Of course, certain companies want it to be this way. But I consider my time to be too valuable to not be able leverage my work in more than one place (for example, if my only choice were to develop an Objective-C app that could be deployed in Apple's app store only, & nowhere else).

posted by : Greg Gavutis, 21 September 2011 Complain about this comment
Any more proprietary than anything else?

Not sure why Adobe tech gets tarred with the proprietary brush any more than Cocoa or .NET. Besides, AIR *is* a HTML5 runtime.

The code I've written for Adobe AIR is beyond words more portable than the code I've written for iPhone, Mac, Windows Phone 7, or Windows .NET.

Pfft.

posted by : Garry, 21 September 2011 Complain about this comment
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