INDUSTRY CONSORTIUM The Khronos Group has released an update for OpenGL that includes improved performance and image quality for the open graphics standard.
According to The INQUIRER's sister IT news title V3.co.uk, OpenGL 4.2 features a 32-bit technique to reduce memory footprint and increases integration with GPU hardware by improving the handling of texture data object placement and manipulation commands.
The latest update comes after OpenGL 4, which was released in 2010, and streamlines graphics performance by increasingly relying on GPU hardware for computing tasks. OpenGL competes with formats such as DirectX, but is backed by CPU and GPU hardware vendors such as Nvidia and AMD.
Meanwhile, the Streaminput project aims to create an API for an open platform to support sensors and input devices such as touchscreens.
The Khronos Group will reveal detailed plans for all three standards later this week at the Siggraph conference.
OpenGL ARB working group chairman and Nvidia Tegra graphics director Barthold Lichtenbelt said, "OpenGL 4.2 has integrated feedback from developers shipping significant OpenGL-based applications and games, making for a faster, more capable API which will continue to evolve to meet market needs. As with previous OpenGL releases Nvidia is committed to ship productised implementations as rapidly as possible after specification release." µ
Plus the cost of ambition as moonshots eat into the coffers
Spoiler alert: it's probably VeriSign
Did we say cuts off? We meant traps them inside their own home