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Qualcomm says GPUs are not the saviour in smartphones and tablets

The CPU is still king
Fri Jul 22 2011, 17:16

CHIP DESIGNER Qualcomm claims that GPUs are not the only way to accelerate application performance in smartphones.

Qualcomm, which has found its Snapdragon chip being picked up in many Android and Windows Phone 7 handsets, believes that the GPU, although important, isn't the final word when it comes to overall system performance. Talking with The INQUIRER, Sy Choudhury, director of product management at Qualcomm said, "The GPU will not solve the world's problems."

Choudhury claimed that while Nvidia, which has enjoyed success with its Tegra 2 chip "says GPU, GPU, GPU," for some tasks, such as web browsing, simply going for GPU acceleration won't yield the best performance. Choudhury claimed this is because "you have to feed the GPU with small bits [of data] in parallel".

Although Choudhury said that chip designers should "harness the GPU to better the CPU", he claimed that, in the case of HTML5's Canvas tag, at present a traditional CPU will outperform any system-on-chip GPU. Software optimisation plays a big role in overall performance, said Choudhury. Qualcomm's Adobe Flash playback optimisation led him to claim that an HTC Desire S can play back HD 720p video from the web browser, a task he said the Motorola Xoom's Tegra 2 chip would fail at.

Choudhury said, "There is a misconception that the same processor and operating system gives the same performance." Asked why this the case, Choudhury explained that while everyone gets Qualcomm's hardware optimisations, not all of the software optimisations the firm works on are picked up by all OEMs.

This is, according to Choudhury, due to the market segmentation that device manufacturers like to have. Choudhury said that some manufacturers prefer having a headline device that has an offspring of cut down devices, while other manufacturers, citing Samsung and Motorola as examples, "have little commonality among devices".

Choudhury's point that customers cannot take phone specifications at face value is a worrying one and serves to cement Apple's view of having total control of both the hardware and software. It is quite possible that OEMs might do a better job than Qualcomm in their software optimisation, but the fact that customers simply don't know what they can expect from two devices running both a 1GHz Snapdragon chip is likely to confuse and frustrate users.

Qualcomm could try to force its customers to take all of its software optimisations, but it probably knows that there are other chip vendors out there that will not be so pushy, even if it ends up with their customers' punters being disappointed. µ

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Comments
Qualcomm doesn't design gpu's

Well that makes sense for Qualcomm. They don't build gpu's that are competitive with nVidia. As Smartphones evolve and become more complex, the graphics demands will get heavier. But the final arbiter is the battery.

Methinks it's just begrudgery.

But it is the beginning of the end for ARM licensees other than nVidia. Unless of course nVidia licenses out it's graphics design to ARM designers! NOT. That's even more less likely than AMD licensing Radeon to ARM!

ARM though is frantically trying to design GPU's for it's diminuative cores. Though I can't see ARM succeeding where Intel has failed so miserably time after time.

Qualcomm's got nothing.

posted by : rv, 24 July 2011 Complain about this comment
Might be they make that claim because their GPU's are not very good

If you take a gander at Qualcomm's SoC offering, you will find that the GPU's of their SoC's are at the very bottom of the pack in terms of performance and raw capability. PowerVR, ARM-Mali and Tegra all beat the Qualcomm GPU hands down and the difference is getting more extreme.

The argument about software is correct. Using a GPU well to render user interfaces is a non-trivial matter. Currently, most mobile browsers render with the web contents with the CPU and use the GPU to perform texture mapping like transformations. Here the issue is _software_, poor use of a GPU. Good use of a GPU is correctly packing the data and minimizing state changes and draw calls. That the current browsers hardware acceleration path for canvas does not do this well is a product of the GL rendering path slapped on and not done from the ground up for the browser.

posted by : Kingo, 24 July 2011 Complain about this comment
thats funny

that they blame the OEMS for the software drivers, it was my impression that they were charging far too much for them.

Too many devices were screwed by their lack of drivers, and all they do, QC, OEM, and networks is blame each other which sucks because the only ones to seriously lose out is the end user, ie, us!

posted by : Darren, 24 July 2011 Complain about this comment
Answer

Their game is that the most important and wonderful thing a phone can have is freaking hardware DRM..
That's the new 'hot' thing in the US market, with the rest of the world forced to dance along.

posted by : W.-, 23 July 2011 Complain about this comment
What's their game?

Well they are certainly playing a game. But it certainly ain't Quake 3

posted by : Alan Denman, 22 July 2011 Complain about this comment
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