THE APPLICATIONS being flogged for the Ipad are the chocolate teapots of software and are poorly designed, according to the analysis firm Norman Nielsen Group.
When the Ipad was released Apple pushed it as a cure for cancer, but it turns out that the first wave of applications are so poorly designed that users are clueless about where to click, rather than just clueless for buying the gadget.
A study with the catchy title, "Usability of Ipad Apps and Websites" used a small group of users who had at least three months' prior experience with the Iphone.
It looked at a number of applications and websites, including the ABC Player, Ebay, Gap, Marvel Comics, Nike.com and Popular Science.
The problems began with the user interfaces for the apps. Since the Ipad user can touch anything on the screen there is nothing to indicate what they should touch.
There was a lot of inconsistency in Ipad apps. How you do things in one app is not the same way you do similar things in other apps.
Users have to guess how things work, and people who buy an Ipad are not the sort of people who like to tinker with things.
In the USA Today app, for example, the study found that touching a picture could produce five different results, ranging from nothing to linking to a more detailed page about the picture to popping up a set of navigation choices.
It is not really Apple's fault, although it could have released a standard for developers to follow. It was never seen as a problem for the Iphone, but on the Ipad where things are supposed to be more interactive and the screen is bigger, it gets problematic. µ
Apparently there isn't a standard convention for what display objects do when you touch them.
So the physical-world equivalent isn't doorknobs, quite, but public restrooms, toilets, mainly the washbasins but sometimes the cubicles and the driers as well. The basins, you expect water and soap, but you don't know what comes out of where or what you do to make it happen. Just the other day I found that what I took for the water tap to be turned was actually a soap dispensing tube to be pressed down, and the water instead came out by magic when I held my hands under my second guess. And it's an intimate situation where you don't want to deal with that kind of challenge.
Simple with Google :
MSFT : 8.76B (as in billion)
AAPL : 909.94M (as in million)
With your own share prices, that means that Microsoft is worth $254 billion, while Apple is worth $235.7 billion.
Looks like Apple has to have an outrageously expensive share price (hey, just like its products !) just to keep up.
As for the rest, Apple stuff "just works", which is obviously why applesucks.org is so successful.
I've no problem with your post except that you can't really compare companies based on share price - I don't know but MS could have 100 times more shares than Apple in circulation for example.
Anyone who'd write an article and capitalize the "i" in iPad, iPhone, iTouch telescopes their obvious iDiocy.
"the touch screen doesn't have direction" and "you can't blame Apple" give me a break. You must be in the same camp that is "thrilled" that windows 7 works (finally, what'd that take 15 years to get it right?)
Let me see if I can "raise" my rhetoric to the same level as this author. Are you aware for example that there are lots of things that don't come with directions, like: doorknobs, keys and locks, shoes with laces, eyeglasses, bubblegum...you don't go googling up the manual for those things - do you? If you do then there's no mystery why you wouldn't be able to figure out how to use an Apple product.
Yes, Mac users don't want to tinker because they have better f**ng things to do. So they actually just want a product to work.
That may sound like a revolutionary idea but that's the way Apple does it - always has. That's why Apple products dominate and set the standard for user satisfaction and ease of use. Honestly when's the last time someone said "nah, I don't want an iPod...I think I'd rather have a Zune (lol)"
Right now Apple is trading at $259 a share and MSFT is at $29 per share - yeah obviously Apple made a mistake
Having just witness some airborne pork produce outside my office window, I can safely say this was actually a properly measured Apple article from Nick.
He might have actually made a sensible point for once - Apple *should* try and enforce some GUI standards in it's apps. Afterall, it's known for it's GUI, so why let that reputation be ruined by un-useable fart apps?
<clap
i forsee an exploit in there somewhere - to coerce users into clicking images that are actually ads or worse!!
remember: apple users arent used to malware and viræ so they may have no awareness of such threats!
its open season!
If so, and if it can play some online multiplayer games then it might be a winner.
I would like some lap-touchscreen gaming, preferably online multiplayer.
I have played X2 football on an iphone and it's like FIFA 2010 on a psp but it's easier on the iphone.
The d-pad is a visual on the screen and you just put your thumb where you want the d-pad and the d-pad moves to where your thumb is, within reason.
The screen and game are responsive and the controls work well. I think this could also work for Counter Strike and other fps's.
Maybe it's time for an Apple/Google Games System?
Could the PS4 be touchscreen, or a mid-way PSP-PS4 with a touchscreen be created?
I'm baffled as to how each of the users found themselves confused using an iPad. 2 years olds all the way up to 99 year olds are praising the device and yet a bunch of retards put in a room, iPhone users at that, and they are finding confusion with links?
So what if each of the different apps have varying ways of navigation? Use your brain and figure it out!!!
Morons!
You must have voted for George Bush, and have problems navigating revolving doors! The User Interface of the Apple iPad is elegant and user friendly. Maybe you should try downloading some real app's and not just one that lets out hot air like your article!
"Motion Comics". Wow.
Having said that, where there are inconsistencies, Apple should have made a standard and it is their fault. For that matter, though, software should come with a user's manual, not drop you straight into the game with no clue what to do. Maybe some of the early stuff just isn't good and doesn't work.
Maybe Apple has no idea what will work well, and is just hoping that useful standards will be invented and emerge from the blooming of a thousand cruddy apps. Wait... I mean like flowers. Roses. Which you know what you have to pile up to make them grow.
And if iPad software has bad touch useability, ... wasn't that supposed to be one of the problems for Flash? Well, ha-ha, if approved product is just as bad.
Here's a thought anyway... speech recognition products lately have a "What Can I Say" feature. Context-aware help as to what actions are meaningful, available anytime - ideally. Maybe iPad apps should have a "What Can I Touch" function.