KOREAN DISPLAY MAKER LG Electronics has become the latest company to show its hand in 3D TVs, competing against its rivals Sony, Panasonic and Samsung.
According to reports, the company said it has ambitious plans to sell one million 3D television sets this year and hopes to take a quarter of the emerging 3D TV market.
It unveiled 47-inch and 55-inch 3D TVs that are back-lit by LEDs and are reported to be hitting shelves in late April. Each TV will also carry two pairs of special glasses needed to see the 3D picture.
LG has only around a 10 per cent share in the LCD TV market, trailing companies like Samsung, and appears to be looking at 3D TVs as an area for growth potential.
But it has a battle on its hands competing with other big firms that have the same idea. Fellow South Korean company Samsung already started its big push on 3D TVs earlier in the year, while Japanese companies like Sony and Panasonic also have their own targets.
The success of the 3D flick Avatar has convinced the TV manufacturers that there is a market for 3D TVs, but others aren't convinced yet, due to the need for special 3D glasses and the glaring lack of 3D media content so far. µ
They regularly supply 2 glasses but I wonder if anybody gave thought to people with kids, they need to sell/supply smaller glasses for kids if 3D is suppose to be family-wide mainstream.
Goatlover - it's impractical for a large group of people to have two sets of pixels work for each of them on one TV. When one of the kids is on my lap and the other is on the Mrs's, we have 4 sets of eyes which means we need 8 sets of pixels, each with a viewing angle of less than 5 degrees (both horizontally and vertically), with the TV tracking our eye movements and adjusting accordingly.
The dot size would be tiny, if only 1/8th of the screen real estate is used for each eye the image hit will be worse than going from progressive back to interlaced.
I think the key to 3d entertainment is something attached to the device that can track and respond to different eye positions. When people first encounter the handheld devices, I guarantee they'll be tilting them to look "behind" stuff. It won't work, obviously, though it would be awesome if someone could make 3d technology that could properly respond to that. But when you tilt the device, you're changing where the images are aimed, which causes distortion, and then you can't properly interact with what's going on on the screen. But if the device knows where your eyes are, then it can re-orient and minimize the distortion. So that when you tilt the device, you might not be able to see "behind" stuff, but you can still see the stuff, which is better than just getting distortion from totally natural human behavior.