AT IDF in San Francisco this week, Intel has been showing off its forthcoming Larrabee GPU.
In her keynote, Intel's Renee James ran through the new programming features of the graphics platform that she said will offer developers a much easier and quicker coding experience.
Inq sister site V3 handily filmed James' presentation, which any Larrabee enthusiasts among you can view here. µ
If You Bee confused with IDF '9 referring to Larrabee as GpCpu on die thangie, then Graphics Card Chip & now Main Integrated Graphics chip, in above demo, Feel At home.
Some Key Points, With Less code you can make just as crummy display picture & that 150 lines of code is 30% less than 500 lines of code. that code being Dx or Open GL or Open Cl, as ALL Where referred to. Hugh?
CarLarrabee, Where ARE You. Something Fishie In 'd house.
DRASHEK
Just wondering if the ease of programing of larrabee will make this ideal for consoles....even if it isn't a performance contestant in its first production runs with the high end graphics cards from ATI and Nvidia it would probably be adequate for a games console... the ease of programing means they could wack out loads more crappy games which is after all where they make their money... on the sales of licenced games rather than on the hardware sales.
I humbly point out error in the great "Drashek's" post....isn't 150 lines of code actually only 30% of 500 lines ie a 70% reduction?
I hear the sound of an imploding product launch. And the emergence of just another gpgpu standard. Hurrah, just what we need; another c+ 'standard' to be adopted.
If intel really wanted to get serious on GPUs they should have bought XGI and complete their volari line of graphics card, instead of designing a GPU from scratch.
XGI, being a young and promising company did have some interesting products but inferior to ATI or Nvidia offerings. Despite that, XGI video cards were real, and you could play games on them, compared to this larrabuzz that doesn't make any sense in the present and near future.
Intel will be years behind of nvidia/ATI and many years will burn until we see something competitive.
On the other hand, Intel knows what they are doing. If they aim at mainstream low end, and their larrabee card works *at least* 2 or 3 times better than the useless GMA4500, then there's still hope.
Fito, XGI is hardly a young company. It spun off of SiS with Trident Microsystems graphics assets. This actually makes it one of the oldest graphics heritage around.
I brand new "standard" that only works on Larrabee? That's not worth the savings in lines of code IMO.
If you ask Tim Sweeney from Epic then Larrabee is basically sound technology. Perhaps because software guys loves that they get to run the show now, and performance be damned. They don't have to worry about the limitations of the hardcoded GPU's. At least it should spark a lot of experimentation in the area of render engines. Then perhaps if a particular render technique wins out it will get hard-coded again eventually.
Call me crazy but I think drashek's a real person. I used to think he was some program running but he just seems a little too intelligent.
Your missing the point, intel has been very clever with this, by supporting all other graphics standards they have kept them selves in the game, what intel is saying here is that programers can produce good results with less work, intel has a huge market share in GPUs far more than ATI or Nvidia, when this chip his mainstream which it will, developers will program for it, market share is everything.
High and even mid range systems are not so important now but i bet you once low end systems ie the largest market out there is working, you will see this taking off, times will be intresting ahead.
I thought DRASHEK was a script...as he almost made sense, but not quite...and almost always comments about something that has nothing at all to do with the article :P
I damn well wish DRASHEK's posts were highlighted in green or something though, so i dont accidentally read that crap!
You do know that the bot just grabs material from different sources and connects them together. So really, any "intelligence" you might see between the cracks is just deformed plagiarized text.
I'd rather code in HLSL for a GPU instead of writing code using 16 way sse like intrinsics. intel is telling you that their compiler will do all that for you but this is bullshit.
about Tim Sweeney - he has a habit of predicting futures that don't happen
So i'm assuming you people have watched the Larrabee coding video:
http://www.v3.co.uk/v3/video/2250005/intel-shows-larrabee
I get a kick out of the fact that As the speaker announces the Torus Knot taking 500 complex lines of DirectX coding and only 150 lines for Larrabee coding, the realtaime rendering lags for a moment... Haha, the new beast cant run its simplified code without hiccups...way to talk up a dud!. Watch at the .26 seconds remaining mark in the video and you will see
Looks like Intel is promoting obesity too...