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Tim Sweeney talks Larrabee performance

GDC 2009: Deep thoughts of the gaming greats
Fri Apr 03 2009, 23:48

AS PROMISED, HERE WE bring you part two of our GDC interview with Tim Sweeney. This one gets a lot more technical, looking at the intricacies of Intel's Larrabee CGPU.

Tim_sweeney_with_card_for_scale_and_cropped_badly

Same picture as before, just horribly cropped

If you didn't read Part 1, you missed out a lot, so go back and take the time to not just read, but soak in the wisdom imparted in the other half before you go on, we would not want to lose you. That said, on with the technical minutia.

The Inquirer: Just like sportscars, do you you think Larrabee would be faster if it came on a red PCB?
Tim Sweeney: I'm a big fan of metallic orange.

There you have it, fixing the architecture with a seemingly minor change. No wonder the Unreal Engine has such a broad range of usable configurations, things like metallic orange bits and love go into the code.

Next year, we will try to get his opinion of making point-to-point CPU connections faster with vinyl tape and unpainted plastic trim bits. Stay tuned. µ

 

 

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