Incorporating The Micron, Intelligible, and PC Independent News
A GROUP of graphics wizards at the Mozzarella Foundation have teamed up with Khronos to hatch out a cunning plan to run accelerated 3D graphics on a browser.
If they pull it off, using the new OpenGL standard, it could mean that the world of online games could take off. Khronos is the outfit that oversees the widely used OpenGL.
To make it happen it involves using the speeded up JavaScript to tap into the OpenGL standard to produce the accelerated graphics.
Big Cheeses at Mozzarella want to shove it into Firebadger 3.5 as an extension. µ
L'INQ
VNUNet
It's been done.
http://www.instantaction.com
But, it's a good idea none-the-less
...although it is nice to hear that the leading industry consortium is on board.
This one requires a plug-in but is fully functional for games developed on the platform:
http://unity3d.com/gallery/live-demos/tropical-paradise
The reason for doing this and not a plugin is that plugins are usually platform and/or browser specific.
A 3d markup language would be platform agnostic
I mean VRML anyone? Sure, it wasnt actually widely adopted, but it was meant to be 3D web. The problem is - who cares? 3D doesnt add enough to text or video to make it anything other than something that will make more sites gimmicky and harder to use. And we already have Flash (and to a MUCH lesser extent) and Silverlight to do that for us.......
So they want me to play Far Cry 2 on a browser ? Ha ! I may have an 8MB pipe which I quite appreciate, but I don't think any 3D game worthy of the name is going to be played in a browser window any time soon. Even if the technology is there, the available bandwidth is not. And that doesn't even take into account the customers of ISPs who throttle everything down as soon as you have used your full bandwidth for more than a minute.
http://www.quakelive.com/
Quake 3 in a browser...