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AMD's Charlie Boswell talks about Fusion Render Cloud

Exclusive Outlook cloudy, Tsunami of new tech coming
Thursday, 22 January 2009, 15:15

AMD HAS BIG plans for the film, home entertainment and gaming industries with its Fusion Render Cloud supercomputer, which it unveiled at CES.

In an exclusive interview, AMD's Director of Digital Media and Entertainment, Charlie Boswell, spoke to the INQUIRER about the project and how it is at the forefront of combating what he calls 'global nerding'.

Back at CES, AMD's CEO Dirk Meyer and OTOY Chief Exec, Jules Urbach, said the project which pulls in partners including Dell, HP, Electronic Arts, Lucasfilm and more, would revolutionise the deployment, development and delivery of HD content through the 'AMD Fusion Render Cloud', a massively-parallel supercomputer.

The supercomputer is designed to break the one petaFLOPS barrier and process a million compute threads across over 1,000 graphics processors, making it one of, if not THE, fastest graphics supercomputers in the world.

"We really are a platform company now", Boswell told the INQ referring to AMD's acquisition of ATI, and adding, "We have the ability to harness multiple CPUs and GPUs to provide some very cutting edge platforms".

BoswellThe Fusion Render Cloud (FRC) system will purportedly let content providers deliver video games, HD films, and a host of graphically-intensive computer apps through the Internet 'cloud' to virtually any type of connected mobile device, seamlessly and without sapping battery life.

The way it works is by storing rich content in a compute cloud, compressing it and then streaming it, real-time, over a wireless or broadband connection to a smorgasbord of devices. FRC will also impressively allow for remote real-time rendering of film and visual effects graphics.

"Imagine watching a movie half-way through on your cell phone while on the bus ride home, then, upon entering your home or apartment, switch over to your HD TV and continue watching the same movie from exactly where you left off, seamlessly, and at full screen resolution," said Boswell.

"Imagine playing the most visually intensive first person shooter game at the highest image quality settings on your cell phone without ever having to download and install the software, or use up valuable storage space or battery life with compute-intensive tasks," he continued.

Boswell told the INQ he believed the technology would also issue in a new genre of movie, "the interactive movie" and push the limits from high definition to "eye definition", making it incredibly difficult to tell the difference between real and rendered images.

But what Boswell, AMD's self-styled 'Chief [user] Empathy Officer' was most excited about, was the fact that FRC would really lead the charge against a phenomenon he calls "global nerding". "All these computer guys sort of worshipping the technology really just gets in the way of the common user" noted Boswell. "Fusion Render Cloud is going to bring in those people who have been excluded by the digital divide", he went on, adding it was time to put humanity back on top of technology. Boswell is certainly adamant any FRC user will be able to immerse his/her self in the technology without having to become an IT expert.

FRC will be powered by AMD-optimised hardware, including AMD Phenom II processors, AMD 790 chipsets and ATI Radeon HD 4870 graphics processors with OTOY providing technical software development and a middleware layer. But does that mean it won't work on other graphics hardware? Boswell wasn't keen to get into specifics, but repeated "The optimum experience for this content is going to be available on ATI".

We asked Boswell whether the FRC was unhackable, to which he replied "I never say that. The resources of the global nerd are infinite, but it's certainly orders of magnitude more difficult".

Boswell told the INQ that FRC was "a culmination of eight years of involvement in high end content creation," and wasn't simply, "a flavour-of-the-week marketing campaign".

Asked when it would be coming out, Boswell agreed it would be, "Sooner rather than later," in 2009, and despite refusing to comment on any further partnership deals, promised, "There's a Tsunami of things coming". µ

 

 

 

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Comments
Just for mobile devices?

So as this is going to be available over the internet will I be able to access it using a low power desktop pc and run games at full settings as he describes... quote....."Imagine playing the most visually intensive first person shooter game at the highest image quality settings on your cell phone without ever having to download and install the software, or use up valuable storage space or battery life with compute-intensive tasks,"....would save us all alot of money on high end hardware?

posted by : technogiant, 22 January 2009 Complain about this comment
Will never work

"Imagine playing the most visually intensive first person shooter game at the highest image quality."

What are FPS gamer's most favorite thing? Latency -- that's right delays between the time they twitch and the response on the screen. In this case it'll be caused by normal internet traffic, but is this idea's fatal flaw.

AMD continues to drive their company into the ground. How are you going to get rich selling commodity hardware? The primary lesson of the past decades are that the money is made at the high end, doh.

I wonder if they'll ship before they file Ch11 reorg. . .

posted by : GB, 22 January 2009 Complain about this comment
@ GB :O)

well i think your wrong GB, latency/lag doesnt stop the millions that play MMOs now, WOW has in excess of 10 million accounts alone, so why should should anything change ?? ok lags a pain in the rear, but thats all, how about some sort of software buffer to sync stuff so that it gives the effect of 'real time', after all its a 'persistent world' and time is only relative to that world :O)

posted by : psychochief, 22 January 2009 Complain about this comment
Re: Will never work

This is a response to the, clearly misguided GB, who seems to think that the money in graphics and hardware is made at the high end, its not. Its made in the mid ranges, High end dominance is just a pissing contest saying "Look at me i can do this fastest"

posted by : ijakings, 22 January 2009 Complain about this comment
@psychochief

GB is right. RPG's and FPS's are different. You might be able to manage with a little lag in an RPG, but in and FPS, even a small lag can spoil everything. AND.. you CAN'T buffer a game. The scene has to be rendered in REAL TIME and shown on the screen _according to the user's input/movement_. So you move your mouse and fire - the input is sent to the remote computer- it renders the frame according to the input- sends it to you - your computer shows it to you as a video. This can be really laggy. There's no scope of buffering here.

posted by : ssj4Gogeta, 22 January 2009 Complain about this comment
Keep ALL My Arms Spinning....

BIG Deal is Mobile Part. Gaming at 30 MPH in Downtown. Other Cells Ringing & just movement of Trucks & building Shadows, ALL ?Overcome. Great Stuff. STeWie drashek

posted by : Shiva, 22 January 2009 Complain about this comment
Missing the boat

For those who dream of playing the latest games on low end HW and/or your cell phone (cellphone - who would do this, other than an extremely small minority?); ever consider the impact of shifting the computer power from your home/office to a remote supercomputer server farm? Can you say subscription fees? (or do you think the game manufacturers are going to subsidize all these costs out of goodwill?) There is so much focus on gaming, but is that really the majority usage for computers (or something that represents a majority at techie sites?). I fear AMD is missing the boat (again) and is wasting the limited resources they have on a niche market (again).

posted by : non gamer, 22 January 2009 Complain about this comment
Charlie who?

I came here to get my regular Charlie bashing funded by AMD, oh well... no two Charlies are the same.

posted by : dasdad, 22 January 2009 Complain about this comment
new?

I was exporting my x-display from shit hot hp-ux boxes to crappy thin clients in around 95'....... what's new computing, not a lot really.

posted by : thingi, 22 January 2009 Complain about this comment
So... Is it FREE?

AMD is forgetting that many people use cloud computing products because they're FREE...

So, is playing 3D games from the cloud FREE?

If AMD is gonna gimme all these for nothing, hey, sign me on man!!

posted by : 2 rich 4 me, 23 January 2009 Complain about this comment
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