The game is part of the Nvidia TWIMTBP programme, despite being first developed for the ATI GPU inside the Xbox 360. Numerous colleagues of ours in the press corps have reported receiving the following missive from DAAMIT, cautioning against the use of the demo as a benchmark:
"Tomorrow Nvidia is expected to host new DirectX 10 content on nZone.com in the form of a Lost Planet benchmark. Before you begin testing, there are a few points I want to convey about Lost Planet. Lost Planet is an Nvidia-sponsored title, and one that Nvidia has had a chance to look at and optimize their drivers for. The developer has not made us aware of this new benchmark, and as such the ATI Radeon driver team has not had the opportunity explore how the benchmark uses our hardware and optimize in a similar fashion. Over the next little while AMD will be looking at this, but in the meantime, please note that whatever performance you see will not be reflective of what gamers will experience in the final build of the game."
Of course, this is the same company that distributed the ATI-sponsored Call of Juarez DX10 benchmark to a 'select few' publications that it was hoping would come up with some good DX10 coverage for it, whilst refusing to divulge the code to other outlets.
Anyway, wasn't driver optimisation supposed to die around the time of 3DMark 05?
Regardless of whether it's due to driver optimisation or just poor hardware, the initial results are in and it doesn't look good for DAAMIT. Damage control or genuine concern for the editorial independence of the world's hardware press? You choose. µ
Will revolutionise online shopping, apparently
A more affordable alternative to the Lumia 1520
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