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Have your PC games been remoted, yet?

The dual in the crown
Mon Aug 29 2005, 11:46
A COUPLE OF FOLK from Intel described a design and architecture for "remoting" PC games using Intel dual core chips.

Obviously, we deprecate remote being turned into a verb - but maybe remoted is better than being "home aloned", which is the position many game players find themselves in.

Peter Tong and Sharad Garg said the session described how PC games "can be remoted" to a TV anywhere in the home without needing to modify the original game.

In the digital home of the future, you can play PC games at any TV in your house - in the den, in the kitchen, and in the bedroom, provided you have that many rooms in your home, that is. You will also need electricity.

Intel estimateth that there are 300 million gamers worldwide, and the industry is worth $31 billion - a sum which includes all revenues from handhelds and hardware.

Remote gaming (RG) requirements include an Intel dual core processor system, Windows XP or Windows Vista and an RG host software stack for the host. The RG console needs USB, a network port, a CD/DVD player, and an RG compatible client software stack.

The idea is to capture and encode the game's graphics and sound content on the host, and send them to an RG console device, using frame buffer capturing, MPEG2 encoding, and sizing the audio video streams for bandwidth and clients.

The RG game will use the dual core CPU for scene generation, capture, and encoding. Naturally you'll be using an optimised Intel graphics chipset.

So far, Intel has got this far with this cunning scheme.

It has already completed MPEG2 codecs, remote USB, can deliver at 30 frames per second, and has an alpha reference design kit, and a PC hardware bundle.

It plans an MPEG4 codec, console CD/ROM installation and play, video quality and latency improvements, wi-fi improvements, support for multi user games, and will deliver a beta reference design kit including host/device software, a console development platform, and a PC hardware bundle. µ

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