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Atari chooses AGEIA's NovodeX for big RTS title

Let's get physical
Wed Apr 27 2005, 17:29
AGEIA TODAY ANNOUNCED that Atari's latest nerd-em-up Dragonshard, a real time strategy (RTS) game based on the geek staple Dungeons and Dragons, will be developed using its NovodeX Physics SDK - previously mentioned here on the INQ.

The NovodeX is the only SDK set up for advanced physics based on the AGEIA PhysX chip - it's also, apparently, the only multithreaded physics API that can truly use the power of multiprocessor systems.

John Hight, executive producer at Atari explains why they've chosen the NovodeX system: "The NovodeX Phsyics SDK is a perfect solution that allows us to provide RTS and RPG fans alike with a more robust and immersive experience with Dragonshard."

Vice president of marketing for AGEIA Andy Keane replies with his own PR schtick - claiming it's "very encouraging" that Atari has chosen the NovodeX Physics SDK to help create Dragonshard. He said: "Like Atari, we believe that game development will improve with the introduction of hardware-accelerated physics." Here's hoping you're right, Andy. µ

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