Via the Playstation 3's Cell processor, Folding@home expects to achieve performance of around 100 gigaflops per console, whilst reaching the petaflop level with around 10,000 consoles working in conjunction. The project is currently named 'Cure@PS3'.
The network hopes to apply the new processing power allowed by the network of Playstation 3's to push Folding@home into a new level of capabilities, applying simulations to further study of protein folding and related diseases, including Alzheimer's Disease, Huntington's Disease, and certain forms of cancer.
The PS3 Folding@home client will also support some advanced visualisation features. While the Cell microprocessor does most of the calculation processing of the simulation, the Nvidia supplied RSX graphics chip of the console displays the actual folding process in real-time using new technologies such as HDR and ISO surface rendering. It's even possible to navigate the 3D space of the molecule using the interactive controller of the PS3, allowing users to look at the protein from different angles in real-time.
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