It's also worth looking here for background on this matter.
We said that what we saw when we were in Geneva with Nvidia was a clear difference between the code that was running PS 3.0 path and a referred system that was running PS 2.0 code.
ATI says that CryTek's representative told it that what Nvidia showed us in Geneva was a 2.0/3.0 path versus 1.1 path.
The key message is that Shader model 3.0 and 2.0 look exactly the same, the ATI representative added.
In a developers' mail that we also received, it added that there is a possibility that the 3.0 path might be slightly faster in same cases on some hardware - an obvious reference to Nvidia.
ATI also claims that its hardware will run faster then Nvidia's anyway and he added: "It's pretty much impossible to make a sm3.0 game look noticeably different to a sm2.0 game, which is why Nvidia was comparing the 2.0/3.0 path with a 1.1 path."
A CryTek representative responded on this matter with this answer: "Was Nvidia showing SM3.0 vs. SM2.0 or SM1.1?" He replied to his own question by saying that Nvidia was showing 3.0/2.0 vs. 1.1.
So the ball is now in Nvidia's half of the court, and I am the Bosnian net over which the balls are flying. ยต