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Intel talks DirectX 10

Integrated graphics plans
Mon Jan 29 2007, 09:38
INTEL is committed to support DirectX 10 and Unified Shader model, Shader model 4.0. The chip firm will support both with its next generation chipset part.

The Intel chipset is not just programmable, it is reprogrammable. With this in mind Intel claims that "Intel's integrated graphics chipset is the first integrated re-programmable architecture designed with future implementations of DX10 and unified shader model (SM4.0) in mind." This comes from an official Intel source, the director of chipset Product Marketing Josh Newman.

When we asked for further clarification, we were told the architecture is designed to be able to support DX10. It would be possible to create future DX10 products in the future using this marchitecture.

The firm confirmed that its integrated marchitecture is ready for DirectX 10. The company didn't want to pre-announce any parts but we got a clue when Newman talked about the G33 and G35 scheduled for announcement later this year.

Intel says "The specific product implementation plans will be set when the ecosystem is ready for us to release a fully validated solution with DX10 on the usage models that are relevant to the segments that integrated graphics serve".

Whatever that means. µ

 

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