According to Progress & Freedom Foundation director Adam Thierer quoting such games as examples of a failed games industry is a bit like saying all films are full of violence after watching flicks like Natural Born Killers and Sin City.
The Review pulls out some figures from the Entertainment Software Ratings Board (ESRB), the video-game industry's self-regulatory labelling body, to back up its argument.
In 2005, less than 13 percent were rated "Mature" (M) or "Adults Only" (AO) and only one percent were rated Adults Only. This means that 86 percent of all games sold in 2004 were rated either "Early Childhood" (EC), "Everyone" (E), "Everyone 10 and older" (E10+), or "Teen" (T).
Another statistic the magazine tries to debunk is that juvenile crime has been increasing as a result of violent games. In the US juvenile murder, rape, robbery, and assault are all down significantly over the past decade. Violent crime by juveniles fell 43 percent between 1995 and 2004.
Sounds like we need to get more people playing.
Sign up for INQbot – a weekly roundup of the best from the INQ