THE9 LIMITED, the company which hosts World of Warcraft servers in China, has reported that over one million players were online at the same time this weekend.
That's the biggest number ever to be concurrently online since the game's launch in June 2005. And probably the largest number of people ever to play any game as far as we can tell (we know you'll put us right if that turns out to be a load of old twaddle).
Much of the continued interest in Blizzard's ridiculously popular and arse-numbingly addictive adventure-em-up, is down to constant updates and the addition of new content.
Rumours that, if the whole Chinese WOW community hit the F1 button at the same time, the resultant earthquakes would bring about the end of the world as we know it, were entirely fabricated.
L'Inq
THe9
Well WoW is basically a Feudal Society (pre-Marxist) so I get the Maoists are ok to explore it.

What we should be doing is selling Capitalism through WoW.

Bit hard to sell the virtue of being a level 35 Lawyer when your neck deep in the Horde.


The problem with Chinese WoW is that after one 5 day nappy-wearing session you immediately want another.
Btw that image you have there, that creature is very much a ripp-off of 'Horizons: Empire of Istaria's mob named 'Avatar of Pain'. But perhaps someone who formerly worked with that game has joined blizzard..
"Concurrent", in this context, means at the same time, in the same place (ie/on the same server). Seeing as how WoW servers are sharded, it's not really concurrent is it.

The current record for peak concurrent users is held by EVE, with an astonishing 35,000-40,000 users at the same time on the same server (or some ridiculous number like that). WoW servers peak at what, 5-7k?

Psh. Concurrent record my ass.
That mob there is an abomination. And was in WC3 before WoW. So it is Horizons: Empire of Istaria ripping off Blizzard.
@ Andy

Those undead guy existed long before Horizons. They're from Warcraft 3 wich was out in 2002.
This record isn't quite what it seems. To my knowledge WoW is sharded with multiple, independent servers hosting hundreds of thousands of players... but with no interaction whatsoever between those servers. Concurrently online, yes, but not in the same universe.

EVE Online regularly has in excess of 37,000 players all interacting in one environment. This, I believe, is the true record for 'concurrent', and given the hardware that EVE runs on, I'm not surprised.
Over a million connections - possibly. Thousands of players - probably.
The remainder being bots - definitely.
when wow first came out, most of my friends started to play it, i've asked them:

1) why would you paid for a game and then pay monthly to play it? 
2) it's pointless to level endlessly for endless expansion, endless quests with endless items.

then all of them flame on, and burn me.

now, years had passed, none of them is playing wow anymore, and they finally realized that i was right.

folks, i never played wow, and i never will.
i would never play anything that charge me $$$ after i paid for the game package, it just doesn't make any sense. period. no matter how great that game is, it just doesn't make any sense what so ever.

people you can believe whatever you want to believe, ultimately it is your dollars.

WOW - i will never be your customer, because my brain's logic cells are telling the truth & facts. ( and i am freaking chinese by the way)
Andy, Horizons (after it was 'acquired' from David Allen) was the absolute definition of a rip-off.
a million people connected, and not a single life between them all...


Now that's some record to brag about.