If fortune turns against you, even jelly breaks your tooth - Persian proverb
THE GOOD GERMANS over at PC Games Hardware have managed to snag some very cool screenshots and a video of the latest update to the improbably punctuated S.T.A.L.K.E.R.
The game, released last year, garnered good reviews from the press, a decent amount of sales, but was generally found to be overly buggy - although the graphics engine, in development for years, was nevertheless pretty stonking.
The new expansion, dubbed 'Clear Sky', is due for release in August and has an upgraded DX10 graphics path which adds better water effects, volumetric fire, nicer sunshine, and better water effects on surfaces. From the look of the hi-res screenshots, the uprated graphics look like they might just be a match for Crysis, which seems appropriate given that Crysis was about the only other game released last year that was optimised as badly.
The video shows a few of the new effects in detail, and we'd recommend downloading it, rather than watching the flash version which is compressed to within an inch of its life.
Grab all the juice right here.
"From the look of the hi-res screenshots, the uprated graphics look like they might just be a match for Crysis"

Errrrrrrrrr NO!

S.T.A.L.K.E.R is a brilliant game and I can't wait for the sequel. But even with the graphics update its nowhere near as good looking as Crysis???

Are you blind?
Many people seem down on Crysis and their inability to play it at Ultra-High detail with a state-of-the-art system. As TomsH pointed out, really the only thing holding it back is the physics detail which has nothing much to do with graphics and everything to do with the CPU. So drop the physics to medium, and crank everything else you'll find it plays just fine.

Also try http://www.fileplanet.com/184611/180000/fileinfo/Crysis---Natural-Mod-2.0.2 to get it looking better at virtually no loss of fps.
just hope it doesnt end up being slow as Crysis.
Also like Crysis I imagine the DX10 effects will be nothing more than DX9 capable visuals restricted to DX10, with the actual DX10 improvement being minute.