AFTER POSTING disappointing financial results, Video Games publisher Electronic Arts (EA) says it will be slashing six per cent of its global workforce.
Around 540 souls will be handed their pink slips in a move the firm hopes will save about $50 million. EA certainly feels it needs the spare change after recently disclosing a net loss of $310 million last quarter, compared to a $195 million loss last year.
The game company blamed Harry Potter for its bad financial spell, or rather, delays to the Harry Potter game, as well as higher development and marketing costs.
Luckily for EA, games like Spore, Madden NFL, Mercenaries 2 and Warhammer Online: Age of Reckoning have managed to offset losses a bit, pulling in $894 million in revenues, well up from the $640m the firm made last year, but the increased revenues just aren’t enough.
John Riccitiello, EA's CEO noted, "Considering the slowdown at retail we've seen in October, we are cautious in the short term".
The job cuts will span all functions and locations, and the firm is not ruling out compulsory redundancies either.
"Longer term, we are very bullish on the game sector overall and on EA in particular," said Riccitiello, trying to remain optimistic.
EA’s shareholders, however, were not sharing the Chief Execs confidence. After the announcement, EA shares plunged some 18 per cent to $22.79 a share.
EA aren’t the only gaming firm to feel the squeeze. THQ studio Juice Games will also reportedly be letting 30 people go after having to axe an unannounced game title. The company will now have to game on with just 60 employees. The layoffs at Juice Games seem to be part of a wider cut back by THQ which is currently downsizing and closing internal studios. µ
You realize that EA laid off the 6% last week right? This information could almost make it sound like they are going to do so again. Im not sure why this article would be published as something coming down the pipe though it already happened last week.
Weird.
although I feel sorry for the poor ppl loosing their jobs, EA had it coming, they left us dedicated PC gamers out to dry, by making Bad company a PS3, xbox360 only game, and we wanted that game, but we weren't paying 600 buks for a console that our already uber PC's can do, and probably better job of it too!WE HAVE FEELINGS TO EA, instead we get some stupid cartoon game that is meant to rival team fortress, but we cant charge for it, because its really crap, and we wouldn't make any money. "says EA" this is where you went wrong listen closely. 
Stupid Mistakes BY EA
1.buying out desert combat creators

2.by owning DICE you controlled what you want to do and you know nothing about games, you should of let them make a incredibly technical game that would of attracted the millions already and STILL playing Desert Combat even to this day

3.you created BF2, charged 90 buks for it and then created expansion packs OH MY GOD what a cluster Fu#k 
4.you made BF2 so 12 year old easy no one liked it, you could of at least made a simulation mode to make it better

5.You dont, I repeat YOU DONT LISTEN TO THE PUBLIC (you know the ones that buy your games, and keep the wheels turning.
Maybe they should try making games that work, have decent controls, are original and have something called "gameplay" that seems to be lacking from EA titles.

I never had any network problems with titles like Starcraft and while I never had an EA game that worked 100% over the net.
Releasing 3 patches within a week of launch doesn't impress me either.
Sure blame it on piracy. That's what's killing PC games right? Ok then. Look up "modchip" on wikipedia. Consoles are easier to pirate than PCs.
Good is all I can say. If you look at review posts on Amazon and others EA is taking a thrashing on their PC game reviews due to their draconian SecuRom DRM implementation.
They did it to themselves with their own arrogance.
I hope it hurts enough they open their eyes and stop this limited activation crap they are now using.
The DRM in Fallout 3 is a good example for EA to follow.
Dead Space is the best horror game I have ever played. Its also the best EA game I have ever seen since Battlefield 2. So, they'd better not fire anyone who worked on that game. Anyone else they should fire for making crappy games.
Surfin'Tim Westergren Blogged few days back that Pandora went to 1,000 workers or Less. In sobs over Country Song writers & Other Professionally trained, One Point Came with Cheer: Copyright & Royalty Issues Are Soon to resolve. Lets Hope So.

EA is Even More Dedicated & Technical, as lets Face IT: Twangie Voice isn't that New, yet Service or Provider to Service, Service is Relatively Same & Fees are Stub. 
EA Should try to be More of Direct Provider? or is 200 level Gaming about to step Up?
Can You Help Me? Have You Found My BRAIN?Mobi Lite.
Drashek

I remember EA saying something like, "Gamers don't mind the anti-piracy measures on a game." HA. After the sounds that DVD drive made with the Crysis disc in it, I'll never buy another EA game. They'd have to include a new drive with every box! They brought this on themselves. I'm sorry for the people who are getting laid off though, I'm sure they're not in the anti-piracy department. 

And I'm genuinely sad for THQ. I never had a problem with them, and all their stuff was worthwhile.

I believe EA is too big for itself. Going around buying up other game companies, and then ruining the products that they made (Jane's flight sims, Westwood Studios C&C - "Generals" was a turd). 

My recommendation to other game dev companies (as if they care about one man): don't sell out to EA if you care about your games, and fans.
Take a look at this story:

"EA Plays 'Guess The Serial Number' With Customers"
http://techdirt.com/articles/20081103/1815542728.shtml

If you thought that countless bugs in software, serial numbers, DRM and malware like "securom" are bad, how about p***ing off your customers with INCOMPLETE serial numbers?
And as usual, it's not those who are responsible for the king-sized blunders who will pay the price.
EA, you are a blight on gaming.
Sack the managers who still think DRM is a good idea, and give them lead parachutes. DRM is a big no-no in the public eye these days, and THAT is what is costing you.
Once you've gotten rid of DRM, let your developers breath again. You're turning into Fox and stifling creation in order to make sure you can chase fan sites across the world. Wrong attitude. You need to cater TO the fans, not bully them or worry if they've copied an image.
You literally killed DICE. There's no use going around and buying every successful start-up if all you're going to do is wring its neck. DICE had great ideas, they made BF 1942 which was full of good ideas. Then you stepped on their toes with BF 2 - still a great game, but with ridiculous constraints. Then you throttled them until they choked out BF 2142, which is a disaster in terms of modding friendliness, and is being managed by a bunch of closet Nazis.
If you don't like criticism, EA, don't put yourself in a situation where you can be criticized.
As for me, I am boycotting you titles until you have learned to make games that are fun and have no DRM.
Seems I'll be waiting a long time.