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Unreal Engine 3 games are a doddle to do

GDC 007 No need for big teams or big funds
Friday, 9 March 2007, 09:06
MONSTER MADNESS: Battle for Suburbia was created in just ten months using Unreal Engine 3. It was assembled by a team of only 15 people (most of artwork was done by outsourcing, by an additional nine freelancers), but the game was delivered on time and most of all, it results in sheer fun for up to four gamers.

Every level in the game looks unique, while every enemy type has his own special movement - this was almost all done using only engine tools.

Best part of all is the fact that it took only two weeks to convert the content from PC to Xbox 360.

One thing is sure - it is hard to make computer games, but UE3 is a flexible monster of an engine and different modes of licensing enable people to get UE3 tech for affordable ammount of money (game revenue offset model). ยต

L'INQ:
monster-madness.com

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