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Far Cry engine does Motion Blur

At no performance cost
Thu Nov 25 2004, 21:41
BEFORE THE INQUIRER and the Rogister time back in 2000, I had a chance to see motion blur on Quake 2 in action. I saw it on very slow first VSA 100 silicon, the heart of Voodoo 4 and Voodoo 5 cards. Luciano Alibrandi and Andrew Humber, now top Nvidia PR spinners, used to work for 3DFX and were trying to convince a young and naive Bosnian journalist that the motion blur demo was working fine, even if it was damn slow.

Years later, we have seen some good use of motion blur. We saw a new ATI demo, the one that ATI will possible present on December first as soon as it introduces its X850 cards. This demo, developed by Crytek using the Far Cry 1.3 engine, is using motion blur. Motion blur looks very nice and this demo has some very good looking post processing effects.

We spoke to the CEO of Crytek and he told us that if you do it wisely you won't get any serious performance penalties in a game. I have to admit that it makes the game looks better, and it will give information about your trajectory.

If you know the console commands, you can try it in Far Cry 1.3 and believe me I will give it a try as it looks cool. It's an important step in graphics from my point of view, as one of the top three games is using this nice looking effect.

Graphic cards are definitely getting some top effects on our PCs just a few years after we were shown high demand future stuff. Things look better and cards are stronger. It will get even better, believe me. µ

 

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