The card we had on our table is a nice example of what the company wants to do. It wants to sell as one of the king performance brands and it is doing a great job. To be more precise it wants to be the king but it is not that easy anymore. The market is getting more complicated as companies such as XFX, EVGA, BFG and others are chasing the same customers.
Once we plugged the Gainward 7800 GS in our AGP testing rig we expected that the card had to be slower than the just reviewed EVGA's 7800 GS. You can check it here. Gainward's card is clocked at 425MHz core and 1200Mhz memory so it was natural to expect that this card will lose against EVGA 7800 GS 460/1350 MHz. Well it didn't!
At the end we found out why, but we will tell you later, we don't want to spoil the surprise. We even tried to
overclock the card and the results were extraordinary. The greatest thing about this card is that it actually has 512
MB memory and this is probably the fastest card with the most of memory that your money can buy. It has eight memory
chips working at 1200 MHz but they could be clocked even more. The card has 425MHz core but it worked just as fine at
460MHz.
This card's magic is that it actually has G71, Geforce 7800 GT PCIe core bridged down to AGP. It has G70 core
with full 20 pipelines that worked at 425 MHz and famous BR2 chip managed to bridge the card down to AGP. It finally
made perfect sense as 20 pipelines has to be faster than the 16 that you get with EVGA card. EVGA 7800 GS card works at
460 MHz 1350Mhz core and we managed to reproduce the same clocks with the Gainward card. Gainward uses Arctic cooling
for this card and we can tell that it does the job. It is very silent and it will keep the card cool and even let you
overclock a lot.
Benchmarketing:
We used :
Athlon FX 57 2800 MHz
Gainward Bliss 7800GS 425/1200 MHz 512MB
EVGA 7800 GS 460 MHz /1350 MHz
Abit AV8 , K8T800 based motherboard
512 MB Corsair PC 3200 memory
Western Digital 8MB 160GB IDE drive
Akasa AK128 EVO Athlon 64 cooler
Akasa 650W multi rail PSU
| Doom 3 |
1024x768
|
1280x1024
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
100.6
|
96.8
|
91.4
|
69.5
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
100.2
|
96.7
|
87.1
|
64.3
|
| EVGA 7800 GS 460/1350 MHz 256MB |
96.8
|
91.3
|
76.5
|
48.8
|
| Doom 3 High Quality FSAA 4X + Aniso 8X |
1024x768
|
1280x1024
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
93.1
|
76.3
|
60.4
|
39.4
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
90.3
|
73.6
|
54.9
|
35.7
|
| EVGA 7800 GS 460/1350 MHz 256MB 256MB |
75.8
|
54.7
|
39.2
|
22.0
|
| Far Cry |
1024x768
|
1280x960
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
72.77
|
72.16
|
70.92
|
63.72
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
71.76
|
70.59
|
69.58
|
61.67
|
| EVGA 7800 GS 460/1350 MHz 256MB |
71.14
|
70.29
|
67.67
|
50.09
|
| Far Cry High Quality FSAA 4X + Aniso 8X |
1024x768
|
1280x1024
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
67.12
|
64.61
|
58.12
|
37.88
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
71.15
|
66.33
|
53.76
|
35.97
|
| EVGA 7800 GS 460/1350 MHz 256MB |
69.27
|
64.93
|
47.69
|
26.55
|
| Counter Strike Stress Test |
1024x768
|
1280x960
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
194.76
|
187.15
|
151.37
|
108.93
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
177.92
|
173.55
|
145.52
|
108.83
|
| EVGA 7800 GS 460/1350 MHz 256MB |
158.38
|
149.98
|
124.09
|
93.46
|
| Counter Strike Stress Test FSAA 4X + Aniso 16X |
1024x768
|
1280x960
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
190.82
|
165.50
|
115.56
|
80.84
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
172.62
|
158.27
|
114.96
|
80.68
|
| EVGA 7800 GS 460/1350 MHz 256MB |
158.07
|
134.28
|
96.42
|
61.92
|
| Half Life 2 |
1024x768
|
1280x1024
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
69.20
|
69.93
|
65.68
|
60-03
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
67.93
|
67.61
|
65.06
|
59.29
|
| EVGA 7800 GS 460/1350 MHz 256MB |
69.21
|
68.88
|
65.86
|
55.88
|
| Half Life 2 High Quality FSAA 4X + Aniso 8X |
1024x768
|
1280x1024
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
68.60
|
64.34
|
61.61
|
48.46
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
68.78
|
64.00
|
59.57
|
47.94
|
| EVGA 7800 GS 460/1350 MHz 256MB |
67.81
|
61.51
|
53.95
|
39.23
|
| Quake 4 |
1024x768
|
1280x1024
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
127.0
|
121.7
|
114.9
|
91.5
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
125.6
|
171.4
|
110.2
|
85.4
|
| EVGA 7800 GS 460/1350 MHz 256MB |
124.6
|
116.7
|
103.3
|
66.6
|
| Quake 4 High Quality FSAA 4X + Aniso 8X |
1024x768
|
1280x1024
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
118.4
|
108.0
|
92.6
|
65.0
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
113.0
|
105.0
|
86.6
|
59.4
|
| EVGA 7800 GS 460/1350 MHz 256MB |
110.6
|
90.7
|
70.5
|
42.3
|
| FEAR |
1024x768
|
1280x960
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
93
|
71
|
50
|
35
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
87
|
63
|
48
|
32
|
| EVGA 7800 GS 460/1350 MHz 256MB |
80
|
52
|
40
|
25
|
| FEAR High Quality FSAA 4X + Aniso 8X |
1024x768
|
1280x960
|
1600x1200
|
2048x1536
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
63
|
42
|
31
|
20
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
59
|
41
|
28
|
19
|
| EVGA 7800 GS 460/1350 MHz 256MB |
47
|
32
|
22
|
11
|
| Composite Figures 3Dmark 03 |
3DMark 03
|
Game2
|
Game3
|
Game3
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
16539
|
134.4
|
110.8
|
92.1
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
15469
|
124.3
|
102.7
|
85.9
|
| EVGA 7800 GS 460/1350 MHz 256MB |
14240
|
109.9
|
91.8
|
83.3
|
| Composite Figures 3Dmark 03 |
Single Texturinng
|
Multi Textur.
|
Vertex Shader
|
Vertex Shader
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
4803.3
|
8573.9
|
42.5
|
342.0
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
4259.7
|
8257.8
|
39.6
|
319.2
|
| EVGA 7800 GS 460/1350 MHz 256MB |
3719.3
|
7117.7
|
37.8
|
298.4
|
| Composite Figures 3Dmark 05 |
3DMark 05
|
Game1
|
Game2
|
Game2
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
7724
|
34.1
|
22.4
|
38.6
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
7312
|
32.9
|
21.0
|
36.2
|
| EVGA 7800 GS 460/1350 MHz 256MB |
6802
|
30.4
|
19.6
|
33.8
|
| Composite Figures 3Dmark 05 |
Single Texturinng
|
Multi Textur.
|
Pixel Shader
|
VS/VS
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
5487.4
|
9085.8
|
279.7
|
64.6/45.1
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
4893.0
|
8374.4
|
254.8
|
59.3/41.3
|
| EVGA 7800 GS 460/1350 MHz 256MB |
4134.4
|
7235.5
|
220.3
|
57.1/44.4
|
| Composite Figures 3Dmark 06 |
3DMark 06
|
|||
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
4357
|
|||
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
4056
|
|||
| EVGA 7800 GS 460/1350 MHz 256MB |
3656
|
|||
| SM2.0 Test |
Score
|
GT1
|
GT2
|
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
1700
|
13.689
|
14.652
|
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
1578
|
12.666
|
13.639
|
|
| EVGA 7800 GS 460/1350 MHz 256MB |
1441
|
11.430
|
12.590
|
|
| HDR/SM3.0 Test |
Score
|
HDR1
|
HDR2
|
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
1744
|
15.302
|
19.581
|
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
1610
|
14.054
|
18.154
|
|
| EVGA 7800 GS 460/1350 MHz 256MB |
1387
|
12.344
|
15.406
|
|
| CPU Test |
Score
|
CPU1
|
CPU2
|
|
| Gainward Bliss 7800GS 460/1350 MHz 512MB |
1869
|
0.590
|
0.948
|
|
| Gainward Bliss 7800GS 425/1200 MHz 512MB |
1803
|
0.575
|
0.904
|
|
| EVGA 7800 GS 460/1350 MHz 256MB |
1809
|
0.579
|
0.904
|
AS you can see 7800 GS with 7800 GT chip inside, swipes all of the competition out of the way. Naturally the overclocked card is faster than the other cards in Doom 3. At 2048x1536 overclocked Gainward Bliss card is actually full 20 frames faster. It is almost twice as fast in Doom 3 FSAA 4X and 16 X aniso. 7800 GT is showing its mussels even in AGP variation.
Far Cry is again fastest with the fastest overclocked Gainward Bliss 7800GS 460/1350 MHz 512MB card. The difference is narrow in without effects but as soon as you turn them on there is a difference of up to 9 frames or 25 percent at the highest resolution.
Counter Strike just loves high clocks. Bliss 7800 GS is roughly 20 frames faster than the competitors and if you overclock it gets you even more juice. The difference remains even with 4X FSAA and 8X aniso.
Half Life 2 is very CPU limited and there is no any significant difference before you turn the effects on and even then you can just see a few frames difference at the highest resolutions. It gets up to eight frames faster and that's about it.
Quake 4 likes overclocked 7800 GT with the 7800 GS on the sticker. The fastest clocked card wins and GT chip is definitely doing the job. It can get up to 30 frames faster than the Normal 7800 GS. The difference remains with the effects on and the card can be up to 50 percent faster in the highest resolution. That is a lot.
FEAR likes to torture cards. The overclocked one is the fastest and it can run as much as 20 frames faster or should we say 30 per cent. The difference remains with the effects on.
Naturally, Bliss 7800 GS with 7800 GT wins all the marks. Default clocked Bliss is around 1000 mark faster than
EVGA and overclocked one is 1000 marks faster than the default clocked one. The difference is smaller with 3Dmark05 but
still Bliss is 500 marks faster than EVGA card and overclocked card is about 1000 marks faster. Linearly 3Dmark06 shows
even smaller difference and the overclocked bliss is around 300 marks faster than default clocked one and this card is
300 marks faster than the EVGA card.
Conclusion
It is not rocket science. Gainward 7800 GS Bliss card is the fastest AGP card that we came across. It smashes
the competition and it comes with 512MB of memory. This card is definitely going to get you the top performance out of
your AGP system. It should roughly cost 400 with VAT in Euroland and will definitely give you all you need.
It is fast, it is dead silent and it can overclock like hell. They don't call it goes like Hell for nothing. µ
* Tested and reviewed by Sanjin Rados and Fuad Abazovic