With a major overhaul of how future of OpenGL is shaped and KHRONOS taking over the development of API, development of SPECviewperf was switched from being developed inside the SPEC OpenGL Performance Characterization group to the SPEC Graphics Performance Characterization Project Group. A catchy name, eh?
The organisations behind this industry-standard benchmark are working hard on putting the SPECviewperf 10.1 out the door.
This benchmark has changed quite a bit, and now the way OpenGL acceleration calls are made is identical to real-world applications, which was the purpose of SPECviewperf anyways.
The future of this benchmark is going multi-platform, since development group is pushing to release binaries for Linux and Mac OS X. If the people manage to pull this one off, there is no reason why SPECviewperf will not continue to dominate the professional graphics benchmark space for many years to come.
At the recent Siggraph 2007 conference, the Khronos Group also demoed a version of the benchmark using OpenGL ES, API for handheld devices and cellphones. µ
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