It was only a matter of time before the INQUIRER found out - Top Intel spinner
THEO HAS ALREADY given us the low-down on the Unreal Tournament situation when it comes to graphics memory - more is more, and more is good. That certainly seems to be a view born out by the performance testing today over at PC Perspective.
Ryan 'Shrout' Sprout has gone in-depth for some hardcore benchmarking, and come up with, well, the answers we all could pretty much have guessed at. The 8800 GTX is the fastest card, with the 2900 XT and 8800 GTS fairly close together.
However, unlike recent tests in Half-Life or Crysis, it appears that ATI's high-end harridan has the edge of Nvidia here, consistently beating out the great team when it comes to that not-quite-bleeding-edge bracket.
Perhaps the most surprising thing was the overall level of performance. Whereas many gamers and hardware geeks were expecting skull-crushingly low framerates out of the game, the 8800 GTX is able to play at 2560x1600 and maintain a 60FPS speed - a massively impressive feat given that the engine runs on the Xbox 360 in 1280x720 at that pace. Even the 8600 GTS and 2600 XT could manage to push out a decent image quality at 1600x1200. Perhaps this is just an indication of the fact that this engine has been in development since the GeForce 6-series was bleeding edge.
However, if there's a downside to all this performance, it's that the game has no support for anti-aliasing. Not in hardware, not even on ATI cards. The Xbox 360 has a dedicated bit of hardware to add AA, but PC gamers are slightly stiffed here. But given the higher resolution, perhaps things aren't all that bad. µ
have you looked at the edges of objects? ut3 has post-processing
So ps3 wont have anti-aliasing at all?
PS3 is an NV7X part, it isn't capable of Full HDR + AA in DirectX (see: Oblivion). This is a hardware issue.

The post processing in UT3 is supposed to mellow out all that alaising. Even on the 360, the deferred renderer of UT3 relies on motion blur, depth of field, and darker colours to hide all those jaggies; there was no AA on the X360.
<i>PS3 is an NV7X part, it isn't capable of Full HDR + AA in DirectX (see: Oblivion). This is a hardware issue.</i>

The PS3 does not support Direct X. The rest of your comments are ignored.
It has AA. Why do I believe that? Because I have played this UT3 demo for two days now with AA enabled.

This works atleas with Nvidia cards:
1. Use the most recent drivers you can find
2. Rename UT3demo.exe to Bioshock.exe
3. Go to NVIDIA control panel and just change Bioshock settings
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I have C2D E6300@3.04GHz+2x1024MB+ 8800 GTS 640MB@ 650/2000 and following settings were best playable:
1650x1080+ 8xAA 16xAF + everything as high as possible. According to fraps min. fps was 31, average was 45. 

High Quality AA was too much for my 8800 GTS.
"PS3 is an NV7X part, it isn't capable of Full HDR + AA in DirectX (see: Oblivion). This is a hardware issue." 

PS3 does not run games using DirectX (obviously, as thats a MS thing). But regardless it does not matter, because like you say it cannot do HDR + AA. 

And you can run UT3 with AA on Nvidia 8xxx cards, i can get it running myself on my 8800GTX. And even Legion Hardware in there look at UT3 performance have done it. That article is even linked in one of the articles on here. http://legionhardware.com/document.php?id=693
MSAA will be available in DX10, according to trusty 'ole wiki...
on the Xbox 360 the engine runs at 
30FPS not 60.

also it dnst have AA on the xbox 360

so my cheap 8600GT > xbotch
Lets see how your 8600 GT runs GoW when it comes out.