Although prepared for martyrdom, I preferred that it be postponed - Winston Churchill
LORD HELP US ALL - we could be about to see another saga of epic proportions as Stalker, this year's most delayed game, winds its way to the Xbox 360. Supposedly.
GSC Gameworld, the crazy Eastern Europeans that created the game over such a long period of time, have finally grabbed a license from Microsoft to officially make Xbox 360 games - and given that it already has one PC hit in the bag, a console conversion is the obvious choice to be first on the list.
If for no other reason that we really can't see the folks at THQ being eager to let GSC cue up another epic development as their first console outing.
However, that may not be the end of it - rumour has it that the company is preparing a prequel sequel to Stalker, provisionaly titled 'Clear Sky', for release next year. Look for it on all platforms in around, oooh, 2010. µ
I can see the 360 players complaining about the graphics and having to practise those underused reading skills, I'm not sure how successful Stalker will be in grabbing the attention of the typical action orientated 360 player who thinks Oblivion is the benchmark of hybrid genre RPGs.

I for one have never liked seeing good PC games getting shared with consoles, sequels tend to get dumbed down for casual audience dimwits (Deus Ex 2, Bioshock) and PC gamers get a crappy cut and paste as a thank you. It is a inevitability that developers strive to enter the market with the most consumers, I just wish depth and complexity didn't have to go out of the window as a result.

Who knows; a Stalker designed to be launched on PC and console may not have anything wrong with it, but past examples doesn't help optimism.
Underused reading skills??
Are we still talking about playing video games here??
Is this the same Stalker where you walk around carrying a big gun? Obviously the multitude of 5 letter plus words that the game contains will be lost on us 360 players, but I'm sure if you can walk around killing stuff we will get by just fine. Coincidentally, while Oblivion was a very good "hybrid genre RPG" it by no means compares to the likes of WOW, Baldurs gate or Diablo where you walk around with a big sword and kill stuff, and whilst all of these games in themselves provide numerous oportunities to develop ones reading skills with the "War and Peace" amounts of text to read through, some people would just rather have a bit more interactivity than sitting in front of the monitor reading copious amounts of text.

The PC version of Bioshock was regarded by MANY reviewers as being an exceptional game, and whilst it doesn't have the "depth and complexity" that most "PC only" titles don't have (Crysis anyone) I find it hard to believe that so many people could be brainwashed into believing that the game warranted so much praise, when in fact it was nothing more than "a crappy cut and paste as a thank you".

I have an idea AnnoyedDragon, shut up.
Bashed a few big PC games, didn't hit any I care about I'm afraid.

“some people would just rather have a bit more interactivity than sitting in front of the monitor reading copious amounts of text.”

And this is supposed to disprove my point that 360 gamers wouldn't like Stalker? They are too used to everything being voice acted; I don't see your average Halo or GOW player willing to sit down and read through a few paragraphs just to find out their objective.

As for Oblivion and Bioshock; if you compared them to their predecessors you would understand the meaning of dumbed down, Oblivion more so than Bioshock. Though I suppose that may be difficult for some console users to do, because what we see as dumbed down and over simplified is normal to them. I suppose the easiest explanation that can be given is to go check out the Bioshock Zero Punctuation episode.

I never understood the need for a quest/goal compass or saw having to make decisions that may actually have consequences as a danger to player enjoyment, but I wasn't one of those people who spent an hour looking for a puzzle cube one room from the cave entrance.
I think the games where the reading and having to pay attention (Assasins Creed) make for better gameplay. As far as "having to make decisions that may actually have consequences as a danger to player enjoyment" (bioshock?) what could have created a better ending than for you to not listen like the ignorent stubborn gamer you are to get more skills to only twist around and bite you in your ass, pure genius to know which road us gamers would take. As far as console to PC games being dumbed down? eh, no comment. i just recieved my 360 and love it call me a fanboy, cause i love it, and to go along with that im for sure not "360 players complaining about the graphics and having to practise those underused reading skills" a gamer since 15 and Microsoft Certified since 21. neXt.