Bullit is #3 So going near Bankrupt had its cost, yet theres always greater recociliation of industry as each part is passed about. thanks for 'rection.
@badpool
Really? All three vendors will support OpenCL and DX11. Those are the only prerequisites to run the Bullet physics. No special vendor support is required.
There are three main GPU vendors, each with their own physics engine and GPGPU API. So even if AMD's engine is open and their GPU processing API is the industry "standard" openCL, coding for those standards will still restrict you to their hardware.
Until at least one other competitive vendor embraces these standards (which isn't likely to happen anytime soon), AMD's openness and standards-compliance on GPGPU and physics technology is utterly without benefit for the end-user.
Finally, this could mean the beginning of the end of closed/propietary physics.
@Cory.
But intel doesn't have a proper video card to run havok on. Maybe they could ship their tecnology on their CPUs or in a spare card as ageia before...?
The Bullet engine itself is getting OpenCL support. Don't worry, the improved physics engine will remain open- the agreement with Pixelux is get their own proprietary physics library (DMM) to support OpenCL as well.
While this isn't the same as releasing technical specs for their new 5800-series GPUs, it's a very useful contribution to the open source community nonetheless.
@drashek
Havok is owned by intel now. You know, AMD's OTHER competitor.
Getting OpenCL support into Bullet is a smart move. It undermines Nvidia's PhysX/CUDA monopoly by allowing game developers to target all game systems for hardware-accelerated PhysX. Before, nvidia's PhysX SDK was the only free (as in beer) way for indie game studios to support hardware physics.
What ever happened to Havoc, there is software to make Phys X compatible with ati, Not Much happens. Vista brought out Machine source point of Software writers importance, Vista being Open Gl. everyone else Scrambling....
Now Open Gl, Still Jens Strong Point, has taken change into Open Cl from ati. making -=7=- happy forest of dwarves, Haging around Any SnoWWhite Available, notice crystal casket image, Fades.
Poor dopey, Poor goofey, Poor Snow white. Progress Is Served At expense of Unbelieveable Long discourse in Rable & Lenghtly times that end in Already first Known Solution, One that Journalist Never Knew Of,m Till everyone.
And what do we find on the bullet download page?
Well, a CUDA bullet demo.
And what don't we see?
Any kind of AMD enhanced bullet demo.
Not smart AMD, not smart PR.
drashek is replying to comments now?
Its also becoming somewhat understandable and seems a little more coherent each new post.
its evolving...
hehe lol marketing: we support every dx11 card! which incidentally nvidia have not
nVidia thinking like psychopaths again. PhysX is dead, never had any place to go.
My Oh, My. Havok gone Intel. Heres Art That explains things Bit More.
http://www.techspot.com/news/36404-amd-announces-open-physics-initiative.html
Bullit is #3 So going near Bankrupt had its cost, yet theres always greater recociliation of industry as each part is passed about. thanks for 'rection.
drashek
@badpool
Really? All three vendors will support OpenCL and DX11. Those are the only prerequisites to run the Bullet physics. No special vendor support is required.
There are three main GPU vendors, each with their own physics engine and GPGPU API. So even if AMD's engine is open and their GPU processing API is the industry "standard" openCL, coding for those standards will still restrict you to their hardware.
Until at least one other competitive vendor embraces these standards (which isn't likely to happen anytime soon), AMD's openness and standards-compliance on GPGPU and physics technology is utterly without benefit for the end-user.
Finally, this could mean the beginning of the end of closed/propietary physics.
@Cory.
But intel doesn't have a proper video card to run havok on. Maybe they could ship their tecnology on their CPUs or in a spare card as ageia before...?
@hoohoo
The Bullet engine itself is getting OpenCL support. Don't worry, the improved physics engine will remain open- the agreement with Pixelux is get their own proprietary physics library (DMM) to support OpenCL as well.
While this isn't the same as releasing technical specs for their new 5800-series GPUs, it's a very useful contribution to the open source community nonetheless.
@drashek
Havok is owned by intel now. You know, AMD's OTHER competitor.
Getting OpenCL support into Bullet is a smart move. It undermines Nvidia's PhysX/CUDA monopoly by allowing game developers to target all game systems for hardware-accelerated PhysX. Before, nvidia's PhysX SDK was the only free (as in beer) way for indie game studios to support hardware physics.
What ever happened to Havoc, there is software to make Phys X compatible with ati, Not Much happens. Vista brought out Machine source point of Software writers importance, Vista being Open Gl. everyone else Scrambling....
Now Open Gl, Still Jens Strong Point, has taken change into Open Cl from ati. making -=7=- happy forest of dwarves, Haging around Any SnoWWhite Available, notice crystal casket image, Fades.
Poor dopey, Poor goofey, Poor Snow white. Progress Is Served At expense of Unbelieveable Long discourse in Rable & Lenghtly times that end in Already first Known Solution, One that Journalist Never Knew Of,m Till everyone.
Now Havoc isn't havoc or is It? Writers....
drashek
But it only applies to proprietary physics solution.
Anytime ATI wants to send me the complete design spec, VHDL, and chip manufacturing files for 5800 I'll happily receive them.
...............Good on ya' mates !!!