Adobe's apps are definitely not broken especially if you have the OS/Apps set up right and you have the latest updates including 4.1 FOR PP. That update fixed the importer service bug which caused half the hangs and the AVCHD issue. The Multi-threading in Adobe and the codecs they have native support for is far superior than anything else out especially FCP or Avid. The threading in OSX and FCP is dreadfull which makes the new Mac Pro sit at 90% to 94% idle even during playback/rendering. Avid MC is so full of issues including compatiblity limits it's not worth even talking about. Add to that the limited codec support and hardware support and you have a 5 year old program that hasn't evolved. That is why they didn't review others here. No other program is even up to speed yet. The new FCP may fix some of the issues. Still waiting for my copy. But likely it will require many updates into Snow Leopard. Oh and the Quadro CX is now discontinued. That H264 plugin is now available on any new Quadro card with a 200 series GPU.
Too bad that Adobe Photoshop CS4's new interface is such a hulking piece of shit that it counteracts any gains you might get from the GPU acceleration. Then again, I shouldn't expect much more from the likes of Adobe. I just hope other software vendors don't follow Adobe's example.
Another example of GPU acceleration in non-games using OpenGL is Core Image and Core Video in OS X Tiger which has been available since 2005. It's actually an OS framework which any developer can use to accelerate features in their applications. Apple itself uses Core Image for filtering, compositing, etc. in programs such as Aperture and Motion. Core Animation in OS X Leopard and the iPhone is also GPU accelerated so that developers can GPU accelerate their UI.
Adobe's apps are definitely not broken especially if you have the OS/Apps set up right and you have the latest updates including 4.1 FOR PP. That update fixed the importer service bug which caused half the hangs and the AVCHD issue. The Multi-threading in Adobe and the codecs they have native support for is far superior than anything else out especially FCP or Avid. The threading in OSX and FCP is dreadfull which makes the new Mac Pro sit at 90% to 94% idle even during playback/rendering. Avid MC is so full of issues including compatiblity limits it's not worth even talking about. Add to that the limited codec support and hardware support and you have a 5 year old program that hasn't evolved. That is why they didn't review others here. No other program is even up to speed yet. The new FCP may fix some of the issues. Still waiting for my copy. But likely it will require many updates into Snow Leopard. Oh and the Quadro CX is now discontinued. That H264 plugin is now available on any new Quadro card with a 200 series GPU.
Is this article about promoting nVidea and Adobe or 'Apps that exploit graphics cards' ?
What about ATI cards ?
What about non-Adobe applications ?
What about the 'Hybrid' chip ?
No mention of ATI Stream or the very promising, cross platform OPENCL technology?
My feeling on Adobe products - meh.
Too bad that Adobe Photoshop CS4's new interface is such a hulking piece of shit that it counteracts any gains you might get from the GPU acceleration. Then again, I shouldn't expect much more from the likes of Adobe. I just hope other software vendors don't follow Adobe's example.
"Arguably the highest profile applications to date that exploit GPU power are [adobe]."
that point is like so arguable. 2/3rds of their video applications are so broken, they're useless (yeah i'm looking at you, encore).
it should read:
"premiere pro CS4 managed to cut the time between crashes in half by the cunning use of GPU ;)"
Another example of GPU acceleration in non-games using OpenGL is Core Image and Core Video in OS X Tiger which has been available since 2005. It's actually an OS framework which any developer can use to accelerate features in their applications. Apple itself uses Core Image for filtering, compositing, etc. in programs such as Aperture and Motion. Core Animation in OS X Leopard and the iPhone is also GPU accelerated so that developers can GPU accelerate their UI.