Steam has the huge disadvantage that it 'updates' games with things that ruin the game, and you cannot stop it, there's an option to 'disable updates' but that only seems to work partially.
Also steam tracks you a lot and even puts that info online.
And their forum is a disgrace of disrespect full of forced censorship that actually changes the content of what you say to 'clean it up' and if you are a bit critical (regardless of language used) they ban you.
The Cubase example is not as uncommon as some may think. I went to a 3D CAD training seminar some years ago where the distributor told us that they knew and were quite happy for there to be pirate copies of their ($15,000 base price) software around and were not too concerned, particularly for home use. The rationalization was that this would create a base of users who would then want to use this package when they got high enough up the chain to make purchasing decisions at large companies. Needless to say the software in question is now by far the dominant 3D CAD package in my neck of the woods, and 1 of the most popular worldwide.
The Hackers need fun too, so this is just a way to increase sales and include them at the same time. The Hackers just won't buy anything without a challenge.
Then the people that don't want to pay [for software] will celebrate, by picking free copies of the Hackers trophies.
Despite being a dedicated software pirate back in the old C-64 days, I always went and paid for Infocom's adventure games, because I loved the games and wanted all the extras they used to throw in the box.
Think I've still even got a bit of fluff from the HHGTTG game lying around somewhere...
We can complain about DRM till the cows come home, if DRM inclusion isn't hurting sales enough (ie. people are opting out of buying because of DRM) then they are going to keep applying it.
I hate DRM, but I reward software companies who make good games. Sometimes those games have DRM, sometimes not. If the game is good enough, I'll put up with the BS to a certain extent.
As for the Amiga's downfall, it died because of poor marketing. Piracy was as rampant beforehand (most kids with a C64 didn't own a legitimate game but had dozens of 5 1/4 inch floppies or cassettes with software on them) and it was afterward on the early PC's.
You'd be hard pressed to name a single game or computer system that died due to piracy. You might be able to chalk up a few software houses but even they tend to fall off the branch due to other problems. Look at Black Isle's demise because Interplay decided to focus more on console games and the games they produced tanked, leaving the company chronically short of money...
Hi,
I'm from a country where the income is ... well let's put it the other way, I couldn't afford a rent in one of the "civilised" countries.
So my option, play "cracked" games. A lot. The result? I bought the Prince collection, Chronicles of Riddick, Larry collection, Civ 4 collection (not mentioning my favorite movies or music)
Guess it's bad to have free access and actually get to enjoy something.
BTW, I started buying the moment I had enough money and I mostly did it because I respect the authors of these marvels and it's the least decent thing I can do to show them my appreciation.
Cubase SX 4, three years old, it's still uncracked to the day. The team which cracked version 3.1, a feat which took 9 months, said that they have better things to do and that it's not worth it. We'll see how this pans out, if because of this Ableton or SONAR takes the crown on the PC.
From wikipedia:
Cubase SX V1.0 introduced the use of cross-platform USB dongles combined with a system of code encryption licensed from Syncrosoft. This protection has been successively broken for all versions of Cubase up to Cubase SX3.1. However, the copy protection for Cubase SX3 did manage to survive unbroken for 9 months after its public release. Even though some unstable cracks of Cubase Studio 4 were available before the release of v5, Cubase 4 remained uncracked for its entire developement cycle.
...is M$. Their ill protected software enabled them to grow in piracy ridden countries. People who makes US$500/month or less, just can't afford windows/office. Pirated ones keeps them away from open source, which is beneficial to M$. If lots of people get to work with open source, there will be no reason to companies to use M$ expensive software.
On the other hand, Steam works, doesn't annoy the users, allows you to play off-line. It even has some advantages over physical disks (I can download/transfer any game I own onto any machine once I have logged on without requiring me to find the original disks).
Like people have already said, adding DRM is only affect people who buy them legit. If you get it from download and such it will be stripped of any protection anyways.
Basically you won't be doing anything except to drive away your existing customer base and force them to go the other route.
It's like bomb an entire country full of innocent people to get a small group of terrorist, the only result you'll get is now you've got an entire country full of people who hate you. Oh well I guess that's how we've always been doing it right?
Release game with CD-Key this is a very minimal DRM. Version, CD-Key and checksum for internet multiplayer. Then update your game frequently with nice features, maps, mods and fixes, forcing non-purchasers to re-crack the game. Eventually they'll buy when the game gets down to 20$ so they don't have to keep cracking it. You'll still get the 40$ sales from the loyal, more honorable users and you've keep everyone happy and you'll have many sales. (The crackers and loyal users will spread good word.)
It's fairly obvious that this article says what we were already thinking: why do companies waste money on DRM? I'm glad I'm among friends here.
Besides, I would say that a great deal of "piracy" and other sorts of file-sharing business is one of two big things: try-before-you-buy or people that never would have paid money for it. Neither of these are lost revenue - in fact, the former is likely GAINED revenue, as there's been a few games that I would have never bought if I hadn't played a "borrowed" copy first.
A third group mentioned in the article (the people that "stole" Cubase) includes a lot of university students and office minions I'm sure. The group that hacks file modification and engineering software for some one-time project. And guess what? Having easily hacked software is free advertising for those programs, I guarantee.
1. After Bioshock mk 1, (with securom that stopped my DVD burner working) I stopped buying games with securom. Why? Because you retards ****ed up my computer that is. Up till Bioshock I bought in fact EVERY game I played. Morons.
2. I will not accept any DRM that makes it harder for me a paying customer that plays a game than those who download it illegally, cracked style.
3. I will NEVER EVER again buy a Ubisoft game anyways. Why? Because Ubisoft after getting huge loads of cash from nVidia REMOVED dx10.1 from Prince Of Persia, to even the difference in performance between ATi and nVidia GFXcards. I guess ATi had a so good card that nVidia had to resort to shady practises to remain competetive. I will never ever even buy a nVidia videocard because of this.
4. FarCry 2. In a interview with ATi driver team, they revealed that Ubisoft denied ATi any prior to release use of the game, even though nVidia had been in on development from the beginning. ATi in fact had to buy the game themselves in the shop at release day to optimize their drivers. No wonder why ATi get constantly lower FPS in Farcry 2 than nVidia cards. Mu response? Never buy anything Ubisoft or nVidia. Burn in you know where!
Sorry Ubisoft. I don't really care if you make the best DRM evah. I won't buy your game has if it has DRM. I've been burned by too much bad DRM. So say thanks to your DRM predecessors. It is they who have cost you a sale.
Let them try their best with all their useless DRM...it simply demonstrates their stupidity.
I have downloaded Fallout 3 "illegally" and played it for HOURS AND HOURS...guess what? I bought the collectors edition & will buy the 'game of the year' edition in october. Why? because I choose to.
You cannot stop me from choosing, DRM or not.
Never again will a customer be sucked in by a pretty trailer, buy a game & find out it sucks.
I just played Prototype, guess what? I'm not gonna buy it. It stupid.
Have any developers gone hungry because I didn;t buy it? did anyone lose any "revenue"?
Copy protection isn't all evil. An open ability to copy software did significant damage to the Amiga platform. While I don't think they should be draconian with the controls I do think there is a balance to be found.
If you doubt software publishers would break even releasing downloadable titles on a donation basis then you believe in some sort of copy protection.
It's ironic that the only people who really suffer with draconian DRM and copy protection schemes are the legitimate users.
We pay for corporate paranoia, whilst those who are downloading illegal versions will (almost inevitably) be happily using cracked versions without all the annoyance and frustration of DRM.
The result? Those of us who pay for our software actually get an inferior version of it. What a great way to encourage people to buy the legitimate version.
But, I think blades is a goods meanwhile software is not goods. Maybe if the sofware enjoyed you and you had trapped for necessity, I think people willingly to pay anything for this.
Steam has the huge disadvantage that it 'updates' games with things that ruin the game, and you cannot stop it, there's an option to 'disable updates' but that only seems to work partially.
Also steam tracks you a lot and even puts that info online.
And their forum is a disgrace of disrespect full of forced censorship that actually changes the content of what you say to 'clean it up' and if you are a bit critical (regardless of language used) they ban you.
The Cubase example is not as uncommon as some may think. I went to a 3D CAD training seminar some years ago where the distributor told us that they knew and were quite happy for there to be pirate copies of their ($15,000 base price) software around and were not too concerned, particularly for home use. The rationalization was that this would create a base of users who would then want to use this package when they got high enough up the chain to make purchasing decisions at large companies. Needless to say the software in question is now by far the dominant 3D CAD package in my neck of the woods, and 1 of the most popular worldwide.
Wasn't Ubisoft who enforced that stupid Starforce in every game and, after getting their heads out of their asses, silently dumped it?
I even built an electrical switch to disconnect my optical drive! Such a waste...
The Hackers need fun too, so this is just a way to increase sales and include them at the same time. The Hackers just won't buy anything without a challenge.
Then the people that don't want to pay [for software] will celebrate, by picking free copies of the Hackers trophies.
Despite being a dedicated software pirate back in the old C-64 days, I always went and paid for Infocom's adventure games, because I loved the games and wanted all the extras they used to throw in the box.
Think I've still even got a bit of fluff from the HHGTTG game lying around somewhere...
I agree with "Hmmm". I just went out to a few Usenet sites and Cubase SX4 has about 3 different distributions I saw within the first 20 pages of appz.
I didn't download and decompress as I have no use for Cubase SX4 but they are there.
I have CubaseSX4 cracked right here. Stop talking out of your arses.
"You'd be hard pressed to name a single game or computer system that died due to piracy."
SEGA Dreamcast.
Took me a few seconds. Try harder.
The article was pulled out of an arse. Cubase cannot be cracked. It sells well. The argument uses selective cases.
who can stop them?
We can complain about DRM till the cows come home, if DRM inclusion isn't hurting sales enough (ie. people are opting out of buying because of DRM) then they are going to keep applying it.
I hate DRM, but I reward software companies who make good games. Sometimes those games have DRM, sometimes not. If the game is good enough, I'll put up with the BS to a certain extent.
As for the Amiga's downfall, it died because of poor marketing. Piracy was as rampant beforehand (most kids with a C64 didn't own a legitimate game but had dozens of 5 1/4 inch floppies or cassettes with software on them) and it was afterward on the early PC's.
You'd be hard pressed to name a single game or computer system that died due to piracy. You might be able to chalk up a few software houses but even they tend to fall off the branch due to other problems. Look at Black Isle's demise because Interplay decided to focus more on console games and the games they produced tanked, leaving the company chronically short of money...
Hi,
I'm from a country where the income is ... well let's put it the other way, I couldn't afford a rent in one of the "civilised" countries.
So my option, play "cracked" games. A lot. The result? I bought the Prince collection, Chronicles of Riddick, Larry collection, Civ 4 collection (not mentioning my favorite movies or music)
Guess it's bad to have free access and actually get to enjoy something.
BTW, I started buying the moment I had enough money and I mostly did it because I respect the authors of these marvels and it's the least decent thing I can do to show them my appreciation.
Cubase SX 4, three years old, it's still uncracked to the day. The team which cracked version 3.1, a feat which took 9 months, said that they have better things to do and that it's not worth it. We'll see how this pans out, if because of this Ableton or SONAR takes the crown on the PC.
From wikipedia:
Cubase SX V1.0 introduced the use of cross-platform USB dongles combined with a system of code encryption licensed from Syncrosoft. This protection has been successively broken for all versions of Cubase up to Cubase SX3.1. However, the copy protection for Cubase SX3 did manage to survive unbroken for 9 months after its public release. Even though some unstable cracks of Cubase Studio 4 were available before the release of v5, Cubase 4 remained uncracked for its entire developement cycle.
...is M$. Their ill protected software enabled them to grow in piracy ridden countries. People who makes US$500/month or less, just can't afford windows/office. Pirated ones keeps them away from open source, which is beneficial to M$. If lots of people get to work with open source, there will be no reason to companies to use M$ expensive software.
Great article!
The DRM drug dealers can put their malware where no sun shines.
On the other hand, Steam works, doesn't annoy the users, allows you to play off-line. It even has some advantages over physical disks (I can download/transfer any game I own onto any machine once I have logged on without requiring me to find the original disks).
Like people have already said, adding DRM is only affect people who buy them legit. If you get it from download and such it will be stripped of any protection anyways.
Basically you won't be doing anything except to drive away your existing customer base and force them to go the other route.
It's like bomb an entire country full of innocent people to get a small group of terrorist, the only result you'll get is now you've got an entire country full of people who hate you. Oh well I guess that's how we've always been doing it right?
People just don't learn.
Release game with CD-Key this is a very minimal DRM. Version, CD-Key and checksum for internet multiplayer. Then update your game frequently with nice features, maps, mods and fixes, forcing non-purchasers to re-crack the game. Eventually they'll buy when the game gets down to 20$ so they don't have to keep cracking it. You'll still get the 40$ sales from the loyal, more honorable users and you've keep everyone happy and you'll have many sales. (The crackers and loyal users will spread good word.)
It's fairly obvious that this article says what we were already thinking: why do companies waste money on DRM? I'm glad I'm among friends here.
Besides, I would say that a great deal of "piracy" and other sorts of file-sharing business is one of two big things: try-before-you-buy or people that never would have paid money for it. Neither of these are lost revenue - in fact, the former is likely GAINED revenue, as there's been a few games that I would have never bought if I hadn't played a "borrowed" copy first.
A third group mentioned in the article (the people that "stole" Cubase) includes a lot of university students and office minions I'm sure. The group that hacks file modification and engineering software for some one-time project. And guess what? Having easily hacked software is free advertising for those programs, I guarantee.
1. After Bioshock mk 1, (with securom that stopped my DVD burner working) I stopped buying games with securom. Why? Because you retards ****ed up my computer that is. Up till Bioshock I bought in fact EVERY game I played. Morons.
2. I will not accept any DRM that makes it harder for me a paying customer that plays a game than those who download it illegally, cracked style.
3. I will NEVER EVER again buy a Ubisoft game anyways. Why? Because Ubisoft after getting huge loads of cash from nVidia REMOVED dx10.1 from Prince Of Persia, to even the difference in performance between ATi and nVidia GFXcards. I guess ATi had a so good card that nVidia had to resort to shady practises to remain competetive. I will never ever even buy a nVidia videocard because of this.
4. FarCry 2. In a interview with ATi driver team, they revealed that Ubisoft denied ATi any prior to release use of the game, even though nVidia had been in on development from the beginning. ATi in fact had to buy the game themselves in the shop at release day to optimize their drivers. No wonder why ATi get constantly lower FPS in Farcry 2 than nVidia cards. Mu response? Never buy anything Ubisoft or nVidia. Burn in you know where!
Sorry Ubisoft. I don't really care if you make the best DRM evah. I won't buy your game has if it has DRM. I've been burned by too much bad DRM. So say thanks to your DRM predecessors. It is they who have cost you a sale.
Didn't they though. They gave you the blades and made you buy the razor.
Essentially the mac is the hardware dongle for Logic :)
Let them try their best with all their useless DRM...it simply demonstrates their stupidity.
I have downloaded Fallout 3 "illegally" and played it for HOURS AND HOURS...guess what? I bought the collectors edition & will buy the 'game of the year' edition in october. Why? because I choose to.
You cannot stop me from choosing, DRM or not.
Never again will a customer be sucked in by a pretty trailer, buy a game & find out it sucks.
I just played Prototype, guess what? I'm not gonna buy it. It stupid.
Have any developers gone hungry because I didn;t buy it? did anyone lose any "revenue"?
Choice.
Copy protection isn't all evil. An open ability to copy software did significant damage to the Amiga platform. While I don't think they should be draconian with the controls I do think there is a balance to be found.
If you doubt software publishers would break even releasing downloadable titles on a donation basis then you believe in some sort of copy protection.
It's ironic that the only people who really suffer with draconian DRM and copy protection schemes are the legitimate users.
We pay for corporate paranoia, whilst those who are downloading illegal versions will (almost inevitably) be happily using cracked versions without all the annoyance and frustration of DRM.
The result? Those of us who pay for our software actually get an inferior version of it. What a great way to encourage people to buy the legitimate version.
DRM = FAIL!
But, I think blades is a goods meanwhile software is not goods. Maybe if the sofware enjoyed you and you had trapped for necessity, I think people willingly to pay anything for this.