whole nonstop action thingy is sure getting to me. Saw my mate play Force Unleashed and every door he had to pass through and every button he had to push was blinking. Loud. It was annoying and I wondered: What is the challenge? Is there anything at all to actually *do* in this game? And I find this rather typical of lots of modern games. They are designed for five year olds who can't even read and that ain't me.
Funny but in a way modern games remind me a lot about the Street Fighter, maybe the second. Used to play that a lot. You basically hit the attack button as fast as you could. That was the gameplay. I was happy when new and exciting games like Half Life introduced the concept of getting stuck based on not figuring out what to do as opposed to getting stuck from inability to hit the button fast enough.
Now games put up big flashing signs: THIS WAY!!!!
Whilst they autoaim for you.
That ain't games. Games are interactive.
I liked that whole 9 pillars thingy. Be cool if someone were to actually implement a system were your style of play affects the game world in some way.
"A fault-tolerant game will take you out gracefully and let you retry without a crushing failure."
This is what gamers who lean towards execution-heavy games call a dumbed-down or consolized game.
If you fail you're supposed to be punished harshly. That's what makes the game exciting and makes you care what happens. When you can just quick-save/quick-load silly-walk through a game or get to respawn 10 feet away(ala bioshock), what's the point?
Full control for player , Big multiplayers servers 64+ players in same game ,big free roam maps. That is successful gaming. EXAMPLE : Battlefield 1942 came out in 2003 and still is played online with 64 players servers running.
I may not be a good player and if I'm on a 8 player multiplayer game I always feel bad I let the rest the team down cause I sucked. But on a 64 player server I feel good at least I got a few kills and nobody noticed or cared I got pwned!
How many other games can claim 5+ years of still active online players ? And BF1942 has no online activation , No DRM , Ability for anyone with the bandwidth to run their OWN servers.
(costs $9.95 now)
In my mind nothing else compares! I won't pay a monthly fee , I don't play any thing with less than 32 players online . And the free MODS for the game are GREAT. That is a successful GAME!
All I remember from Far Cry 2 is those stupid militia posts. You need to travel back and forth several kilometers for every mission, and you can't go from point A to B without breaking through 3-5 posts, with the same bunch of shirtless and brainless guys who carry perfectly accurate guns with infinite ammo, and shoot on sight for no reason at all.
Even though they can find you, chase you and shoot at you in all circunstances, they have trouble navigating inside buildings. Oh and they also respawn after a few minutes, while your weapons are weak, expensive and jam/break from time to time.
I hope they release the missing AI pillar as a free add-on.
Jesus H Christ, could somebody please give Charlie some writing lessons so that his compositions are actually comprehensible to other people? How the hell does this fuckwit manage to retain his job?
For me, FarCry was ok the first time around although some parts didn't appeal to me at all. It seemed to lack replay value. I never got around to FarCry2 due to the system requirements.
Need for Speed Underground 2 was great. There's nothing else EA made that I really liked.
far cry, far cry 2, they are boring. . .
BORING!!!!!!!!!
read it!! BORING!!! 5mins and i am done with the game.
noobisoft, those game developers are dumb as fuxk. . . same game over and over, the prince of Pereject is weak since 1980s and yet still have new release year after year.
i would rather play with my own balls than playing noobisoft's games. ( EA sucks too)
noobisoft & EA games "Eg@y games" both can axe themselves off the gaming industry, weak @ss money sucking company with ZERO FUXKING creativity.
This might've been more interesting and credible if it came from Valve instead of Ubisoft whose games I find incredibly lacking. One "pillar" I've noticed with Ubisoft games is that they steal away all your collected weapons after a mission, so you get stuck with some lowly pistol or some other bullshit despite having acquired far better stuff in previous conquests. Not my idea of "rewarding" gameplay.
whole nonstop action thingy is sure getting to me. Saw my mate play Force Unleashed and every door he had to pass through and every button he had to push was blinking. Loud. It was annoying and I wondered: What is the challenge? Is there anything at all to actually *do* in this game? And I find this rather typical of lots of modern games. They are designed for five year olds who can't even read and that ain't me.
Funny but in a way modern games remind me a lot about the Street Fighter, maybe the second. Used to play that a lot. You basically hit the attack button as fast as you could. That was the gameplay. I was happy when new and exciting games like Half Life introduced the concept of getting stuck based on not figuring out what to do as opposed to getting stuck from inability to hit the button fast enough.
Now games put up big flashing signs: THIS WAY!!!!
Whilst they autoaim for you.
That ain't games. Games are interactive.
I liked that whole 9 pillars thingy. Be cool if someone were to actually implement a system were your style of play affects the game world in some way.
"A fault-tolerant game will take you out gracefully and let you retry without a crushing failure."
This is what gamers who lean towards execution-heavy games call a dumbed-down or consolized game.
If you fail you're supposed to be punished harshly. That's what makes the game exciting and makes you care what happens. When you can just quick-save/quick-load silly-walk through a game or get to respawn 10 feet away(ala bioshock), what's the point?
Full control for player , Big multiplayers servers 64+ players in same game ,big free roam maps. That is successful gaming. EXAMPLE : Battlefield 1942 came out in 2003 and still is played online with 64 players servers running.
I may not be a good player and if I'm on a 8 player multiplayer game I always feel bad I let the rest the team down cause I sucked. But on a 64 player server I feel good at least I got a few kills and nobody noticed or cared I got pwned!
How many other games can claim 5+ years of still active online players ? And BF1942 has no online activation , No DRM , Ability for anyone with the bandwidth to run their OWN servers.
(costs $9.95 now)
In my mind nothing else compares! I won't pay a monthly fee , I don't play any thing with less than 32 players online . And the free MODS for the game are GREAT. That is a successful GAME!
All I remember from Far Cry 2 is those stupid militia posts. You need to travel back and forth several kilometers for every mission, and you can't go from point A to B without breaking through 3-5 posts, with the same bunch of shirtless and brainless guys who carry perfectly accurate guns with infinite ammo, and shoot on sight for no reason at all.
Even though they can find you, chase you and shoot at you in all circunstances, they have trouble navigating inside buildings. Oh and they also respawn after a few minutes, while your weapons are weak, expensive and jam/break from time to time.
I hope they release the missing AI pillar as a free add-on.
Jesus H Christ, could somebody please give Charlie some writing lessons so that his compositions are actually comprehensible to other people? How the hell does this fuckwit manage to retain his job?
And your idea of creativity is what? A rant about a game company in a comment to an article that's filled with spelling errors?
"Man that guy's creative, he just put an X in F**king!"
For me, FarCry was ok the first time around although some parts didn't appeal to me at all. It seemed to lack replay value. I never got around to FarCry2 due to the system requirements.
Need for Speed Underground 2 was great. There's nothing else EA made that I really liked.
far cry, far cry 2, they are boring. . .
BORING!!!!!!!!!
read it!! BORING!!! 5mins and i am done with the game.
noobisoft, those game developers are dumb as fuxk. . . same game over and over, the prince of Pereject is weak since 1980s and yet still have new release year after year.
i would rather play with my own balls than playing noobisoft's games. ( EA sucks too)
noobisoft & EA games "Eg@y games" both can axe themselves off the gaming industry, weak @ss money sucking company with ZERO FUXKING creativity.
This might've been more interesting and credible if it came from Valve instead of Ubisoft whose games I find incredibly lacking. One "pillar" I've noticed with Ubisoft games is that they steal away all your collected weapons after a mission, so you get stuck with some lowly pistol or some other bullshit despite having acquired far better stuff in previous conquests. Not my idea of "rewarding" gameplay.