For "Nice ... but call me" -- come see us in NVIDIA's booth at the NAB show in April. I think you'll be happy.
On OpenCL. It's on our roadmap, and we'll support it when the SDK is available (and don't forget driver support). Same for DirectX11 Compute. Believe us, we want cross-platform support as well -- it gives us a bigger market.
For "vReveal is the Future" we hope vReveal lives up to your expectations! Let us know how it works for you.
And, for the record, NVIDIA "doesn't" own a "significant portion" of MotionDSP. They're a small investor and a great partner, but we (the founders/employees) still own the majority of the company.
Have a coke and a smile my fellow chums, we have now found a way to SIGNIFICANTLY improve the quality of shoddy CAM releases!!
This is a great day for video, a great day for teenagers with CAM in movie theaters!
No longer will you need to understand anything about video, editing, lighting etc. You can just click the "make my CAM release look Telesynch!" button.
* begging the question 'why is Nvidia
* still investing so much in Cuda for
* crying out loud?!
Ignoring the incorrect use of the phrase "begging the question," the answer is obvious: because CUDA is the underlying Unified Device Architecture that allows you to Compute on the GPU. OpenCL, like C, is just a language you can use to write programs for CUDA.
When you have an After Effects / Premiere Pro / Avid Liquid plug-in so it can be used within the NLE and not using a Picasa-like interface then importing the results into the NLE.
http://www.engadget.com/2009/05/25/lenovos-ion-based-s12-makes-netbooks-exciting-again/
Netbook with the ION platform
Nvidia is pushing so much into CUDA because why should the processing power of that $300 video card be put only into 3d rendering?
Is it just me, or does that user interface seem to be a complete rip off of Google Picasa?
Cue the thundering sound of a herd of lawyers (what is the correct collective noun for lawyers? May I suggest Plague?)
For "Nice ... but call me" -- come see us in NVIDIA's booth at the NAB show in April. I think you'll be happy.
On OpenCL. It's on our roadmap, and we'll support it when the SDK is available (and don't forget driver support). Same for DirectX11 Compute. Believe us, we want cross-platform support as well -- it gives us a bigger market.
For "vReveal is the Future" we hope vReveal lives up to your expectations! Let us know how it works for you.
And, for the record, NVIDIA "doesn't" own a "significant portion" of MotionDSP. They're a small investor and a great partner, but we (the founders/employees) still own the majority of the company.
Thanks,
Sean. CEO, MotionDSP
We already have one Charlie and he is doing perfect job.
We don't need another one.
Have a coke and a smile my fellow chums, we have now found a way to SIGNIFICANTLY improve the quality of shoddy CAM releases!!
This is a great day for video, a great day for teenagers with CAM in movie theaters!
No longer will you need to understand anything about video, editing, lighting etc. You can just click the "make my CAM release look Telesynch!" button.
The future is here.
* begging the question 'why is Nvidia
* still investing so much in Cuda for
* crying out loud?!
Ignoring the incorrect use of the phrase "begging the question," the answer is obvious: because CUDA is the underlying Unified Device Architecture that allows you to Compute on the GPU. OpenCL, like C, is just a language you can use to write programs for CUDA.
When you have an After Effects / Premiere Pro / Avid Liquid plug-in so it can be used within the NLE and not using a Picasa-like interface then importing the results into the NLE.
And when it goes OpenCL....
Charlie should rewrite this article.